Linked by Kyuss on Mon 13th May 2013 01:31 UTC
Microsoft "Most people understand that Windows is used by a variety of people who have a variety of needs, ranging from corporate server to workstation to POS terminals to home PC and beyond. Most people accept that whenever Microsoft updates Windows, it has to balance the competing requirements to find some kind of workable compromise. There is however another set of competing requirements that many do not really register, even those that call themselves power users or are IT admins. It is a conflict between developers/programmers and Microsoft itself."
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Adapt to standards or die
by reduz on Mon 13th May 2013 02:59 UTC
Member since:

When Microsoft was king, and dictated standards, it did plenty of damage already.

Now that it has to play catch up, it's slowly adapting all their products one by one to the standards. Internet Explorer is finally accepting HTML5, SVG and (soon) WebGL, I never though that day would come.

Having to switch to C++ on their APIs from C# was also great. I hope a greater blow will come when they are forced to support OpenGL ES on mobile platforms or risk losing even more developers.

Some of their policies suck though, like not allowing third party browsers..

Edited 2013-05-13 03:00 UTC

Reply Score: 5

RE: Adapt to standards or die
by siride on Mon 13th May 2013 03:36 in reply to "Adapt to standards or die"
siride Member since:

C# and .NET are great. It's too bad that Microsoft was only half-hearted in their willingness to let it be an open platform.

Reply Parent Score: 4

RE[2]: Adapt to standards or die
by reduz on Mon 13th May 2013 03:54 in reply to "RE: Adapt to standards or die"
reduz Member since:

Despite it being good, it was developed as a lock-in competition to Java (the fact it ran on OSX doesn't help, as java was mainly used on Unix servers and phones at the time).

There is no chance that Microsoft would have fund development of it if it was going to be an open technology.

DirectX is kind of the same, I honestly think it blows design wise (too unnecessarily low level) compared to OpenGL, and thanks to mobile devices catching up much faster than Desktop, it will likely be history pretty soon.

Reply Parent Score: 3