Linked by Thom Holwerda on Sat 29th Jun 2013 20:18 UTC
Games "In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. In many cases it's true, and it isn't surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. As a consequence, many older - and potentially newer - players consider these games of yesteryear much more difficult. The immense challenge Wii U owners have experienced with virtual console games is evidence of that. Are these newer adventures really easier? Or has the design philosophy for video games improved instead?" Interesting take. I will tell you this, though - take a game like Dragon Age (the only one that matters, so the first one). It's immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you're suddenly back in old-fashioned hardcore territory where you'll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I did it. It's hell). My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore.
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Games are much bigger these days
by No it isnt on Sat 29th Jun 2013 22:35 UTC
No it isnt
Member since:
2005-11-14

I'm not sure you would bother completing them if they were extremely challenging all the way. Besides, the feeling of progression makes a game epic much more satisfying. Valve perfected this already with the original Half-Life, a game that isn't extremely difficult, but leads you on while putting obstacles in the way, pretty much like any old fairytale. This kind of game design would be pointless in the days of isolated levels.

Then again, in the old days of the C-64, mastering a game completely was actually possible. All it took was perfect timing and the correct movement of the joystick. Perhaps some repeatable strategy. So although games initially were more challenging, they were also more predictable.

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