Linked by Thom Holwerda on Fri 27th Sep 2013 18:51 UTC
Games

We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input - our biggest missing link. We realized early on that our goals required a new kind of input technology - one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we've arrived at something worth sharing and testing with you.

Where Microsoft and Sony show zero innovation with the Xbox One and the PS4, Valve is the one pushing limits. Their controller is quite, quite unique, and has a whole different approach than what we've seen before - instead of two inaccurate joysticks, it has two super-precise touchpads with advanced haptic feedback and the ability for both absolute and relative positioning. Go read the description - a summary won't do it justice. And, as always: hackable. Yes, even the controller is open and hackable. Wow.

They're on the right track here. If I were Microsoft or Sony, I'd start getting worried.

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RE[3]: What an abomination
by linux-lover on Fri 27th Sep 2013 22:48 UTC in reply to "RE[2]: What an abomination"
linux-lover
Member since:
2011-04-25

Not saying otherwise. I'm not talking about the quality on the first iteration.
I'm referring to if it will flop. People said steam was dumb and going to fail. Now look how it's grown.

Reply Parent Score: 2

RE[4]: What an abomination
by emarkp on Sat 28th Sep 2013 01:35 in reply to "RE[3]: What an abomination"
emarkp Member since:
2005-09-10

Uh, software is easier to iterate. The whole "not being physical" and all.

Reply Parent Score: 2