Linked by Thom Holwerda on Tue 3rd Dec 2013 19:04 UTC
Games

Absolutely fantastic article by Tracey Lien.

If the selection at the average retailer is anything to go by, girls don't play video games. If cultural stereotypes are anything to go by, video games are for males. They're the makers, the buyers and the players.

There is often truth to stereotypes. But whatever truth there may be, the stereotype does not show the long and complicated path taken to formulate it, spread it and have it come back to shape societal views.

The attitude towards women in video games is even worse when you take online multiplayer into consideration. One of my team mates in League of Legends is a woman, and I've seen some absolutely terrible things being thrown her way in chat - during and even after the game is over. I've also pretended to be female in League of Legends just to see what would happen, and it was just as bad. However, I could just shrug it off - hearing the things guys say while you're pretending to be a woman as an experiment is a hell of a lot different than hearing these things when you're actually a woman.

I even caught myself thinking 'my female team mate should just pretend to be a guy' - but you know what? That's expletive ridiculous. As Lien details in her article, changing the way video games are being marketed would be a very good first step that could most certainly snowball into the future.

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RE[6]: Dear fellow males
by kwan_e on Wed 4th Dec 2013 03:40 UTC in reply to "RE[5]: Dear fellow males"
kwan_e
Member since:
2007-02-18

And where are you receiving these comments? Because I've yet to encounter a situation where clicking "delete", pressing the "spam" button or muting the microphone didn't work wonders.


I'm not receiving comments. I'm just reporting what female gamers have reported receiving. Spam, delete and mute buttons does not prevent reading/hearing the threats in the first instance, unless you automatically block everyone from communicating with you from the outset, which defeats the whole purpose of the social gaming aspect.

I don't know about you, but when I walk into a coffee shop, I don't expect to hear racial vilification, for example.

Reply Parent Score: 3

RE[7]: Dear fellow males
by Novan_Leon on Wed 4th Dec 2013 03:53 in reply to "RE[6]: Dear fellow males"
Novan_Leon Member since:
2005-12-07

I'm not receiving comments. I'm just reporting what female gamers have reported receiving. Spam, delete and mute buttons does not prevent reading/hearing the threats in the first instance, unless you automatically block everyone from communicating with you from the outset, which defeats the whole purpose of the social gaming aspect.

I don't know about you, but when I walk into a coffee shop, I don't expect to hear racial vilification, for example.


So how are these vitriolic comments being received by female gamers indicative of a sexism issue when I, and I'm willing to wager MOST male gamers, have received similar threats?

The difference between receiving threats or offensive remarks in a coffee shop and an online videogame is massive. One implies personal contact with the threat of physical violence or intimidation, as well as accountability for the perpetrator. The other is an anonymous online arena where you are in control. Having similar expectations for both situations seems incredibly naive to me.

Reply Parent Score: 2

RE[8]: Dear fellow males
by kwan_e on Wed 4th Dec 2013 04:16 in reply to "RE[7]: Dear fellow males"
kwan_e Member since:
2007-02-18

So how are these vitriolic comments being received by female gamers indicative of a sexism issue when I, and I'm willing to wager MOST male gamers, have received similar threats?


And I wager they're NOT the same. No matter how much you repeat that, it's not going to change. You believe they're similar because you've shown that you think they get the same threats you get, but you haven't adequately sampled what they actually get in real life.

The difference between receiving threats or offensive remarks in a coffee shop and an online videogame is massive. One implies personal contact with the threat of physical violence or intimidation, as well as accountability for the perpetrator. The other is an anonymous online arena where you are in control. Having similar expectations for both situations seems incredibly naive to me.


As I said before, you're NOT in control, because you have to actually submit yourself to the abuse before being able to decide to push the spam/mute/report button. The alternative being is to block everyone indiscriminately from the outset, which, as I said already, defeats the purpose of social online gaming.

Reply Parent Score: 3