Linked by Thom Holwerda on Fri 14th Mar 2014 23:55 UTC
Talk, Rumors, X Versus Y

Stuff such as United's new offering generally arrives on Android sooner or later, and there are whole categories of apps - such as alternative keyboards - that are Android-only.

Much of the time, I'm an Android user myself, so I'm happy when something is available for Google's operating system and sorry when it isn't. But despite the fact that iOS's market share is much smaller than that of Android, and has been for years, Apple devices are still nearly always first in line when a major company or hot startup has to decide where to allocate its development resources. That's a dynamic that pundits keep telling us makes no sense - but it's happening, and its an enormous competitive advantage for Apple. 'Sounds like a victory to me.

iOS has won the application wars.

Sure, you have to disregard those gazilion Android applications iOS could never support (keyboards, launchers, SMS applications, browsers, task switchers, lock screens, etc., and so on, and so forth), but if you do that, then yes, iOS has won.

The tortoise is faster than the hare. Sure, you have to cut off the hare's legs first, but then, sure, yeah, the tortoise is faster.

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RE: who pays the most?
by ricegf on Sat 15th Mar 2014 15:22 UTC in reply to "who pays the most?"
ricegf
Member since:
2007-04-25

The other perception is that a greater number of android users over iPhone users pirate apps.


Is that really a perception? I have a really hard time finding a general interest app that lacks a free version, and those that aren't are usually $0.99 or so. Why would anybody bother to violate copyright on those?

Once I've used and enjoyed a free app for a while (in my case, Ruzzle and Words With Friends come to mind), I pay the nice people my $0.99 or whatever, and skip the ads.

A few million here, a few million there, and pretty soon we're talking real money!

So can you point to a major news source for the perception that Android apps are subject to frequent copyright violation? Or even hijacking a ship at sea, for that matter?

Reply Parent Score: 1

RE[2]: who pays the most?
by Lobotomik on Mon 17th Mar 2014 08:37 in reply to "RE: who pays the most?"
Lobotomik Member since:
2006-01-03

That is something I find maddening in Androids app market. Practically ALL the apps are "free", but that "free" comes with strings attached: be bombarded by publicity, be constantly pressed into in-app purchases, suffer unstated feature limitations... Very often, you can get the full app after paying a ransom, but is is in general impossible to know how much will that be or exactly what does it imply until you have already installed the pseudo-free app and suffered its limitations.

I wrote an email to Google customer service saying it should be compulsory for apps in the store to state the cost for non-free and the limitations for free, but I guess I have been ignored.

This is not helped by the fact that hordes of Android users spew all sorts of bile at being "ripped off" when an app costs all of $5, and still value apps as shit when features are missing in the for-free version.

Edited 2014-03-17 08:40 UTC

Reply Parent Score: 3

RE[3]: who pays the most?
by ricegf on Mon 17th Mar 2014 11:16 in reply to "RE[2]: who pays the most?"
ricegf Member since:
2007-04-25

More disclosure would be a good thing IMHO, but I tend to look at the common Android approach to games as a form of shareware - try it, and if you like it, you can buy it to enable the rest of the features or disable the ads.

In my case this is just for games - I strongly prefer FOSS for productivity apps, since in my experience I'm a lot more productive with FOSS than commercial (with a few exceptions).

I don't play games that require repeated in-app purchases, though. I've read those can be very expensive, but being (how did my wife put it, oh yeah) "tight with money", I don't enjoy a constant stream of money leaving my virtual wallet. Not fun.

The iOS app store (which I used back when I had my iPad) more often required payment up front. That meant I sometimes purchased apps that turned out to be useless, but it also meant I never had to pay later (I don't view it as a "ransom", but understand why you do). I think I prefer the Android approach a little, but can live with either. I guess YMMV.

Either approach makes the desktop Linux repositories packed with free-as-in-liberty apps look really, really good IMHO, though. :-)

Reply Parent Score: 1