Linked by Thom Holwerda on Thu 20th Mar 2014 23:15 UTC
3D News, GL, DirectX

DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we've redesigned it to be faster and more efficient than ever before. Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware. And it isn’t just for high-end gaming PCs either - Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you've been waiting for.

It's great that DirectX works across "phones and tablets, to laptops and desktops, and, of course, Xbox One", but an important adjective is missing here: Windows. With Microsoft playing little to no role in smartphone and tablets, and the desktop/laptop market being on hold, how much of a plus is DirectX on phones and tablets, really? Doesn't Windows Phone's and Windows 8 Metro's reliance on it only make it harder for game developers and houses to port their iOS and Android games over?

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RE: All hopes on OpenGL
by Kochise on Fri 21st Mar 2014 09:02 UTC in reply to "All hopes on OpenGL"
Kochise
Member since:
2006-03-03

DirectX copying Mantle ?

Kochise

Reply Parent Score: 2

RE[2]: All hopes on OpenGL
by WereCatf on Fri 21st Mar 2014 09:13 in reply to "RE: All hopes on OpenGL"
WereCatf Member since:
2006-02-15

Yes, both DirectX12 and the next OpenGL will have features resembling Mantle, like e.g. much lower-level access to actual GPU-hardware. Khronos Group and Microsoft both saw the benefit Mantle offers and just had to do something to keep themselves relevant.

Can they match Mantle's performance, though? Well, that remains to be seen. Neither DirectX or OpenGL was designed from the get-go for the same kind of stuff as Mantle, so there could still be some things hindering them from achieving the same kinds of results. I'm certain someone will soon perform heavy benchmarking.

Reply Parent Score: 4

RE[3]: All hopes on OpenGL
by Kochise on Fri 21st Mar 2014 10:51 in reply to "RE[2]: All hopes on OpenGL"
Kochise Member since:
2006-03-03

I believe more in a OpenGL 5.x with a new level siding ARB and EXT, like LOW or GPU...

Kochise

Reply Parent Score: 2

RE[3]: All hopes on OpenGL
by moondevil on Fri 21st Mar 2014 12:27 in reply to "RE[2]: All hopes on OpenGL"
moondevil Member since:
2005-07-08

OpenGL can also be made faster if one knows which APIs from the myriad of deprecated ones are the right ones to use:

http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/

This is the main issue with OpenGL. The amount of cruft, extensions and incompatibilities among versions that only OpenGL veterans know about.

Reply Parent Score: 4