Jolla smartphone to go on sale 27 November in Finland

Jolla's first smartphone, running their new SailfishOS, will be released in Finland on 27 November. It will feature Nokia HERE maps, and the Yandex Android application store.

Currently featuring over 85,000 apps in 17 categories, Yandex.Store offers the best and most popular apps - from social networking and communication apps like Facebook, Twitter, Foursquare, Skype, Viber and WeChat to games like Angry Birds. Yandex.Store will provide in-app purchase opportunities and is available on smartphones and tablets in 37 languages.

International, non-Finnish people who preordered (like myself) will be notified via email shortly. I can't wait. I'm getting the 'other half' in red and white (I get two of them as part of my preorder package) - or perhaps, hot candy pink? Any suggestions from you guys and girls?

The second operating system hiding in every mobile phone

I've always known this, and I'm sure most of you do too, but we never really talk about it. Every smartphone or other device with mobile communications capability (e.g. 3G or LTE) actually runs not one, but two operating systems. Aside from the operating system that we as end-users see (Android, iOS, PalmOS), it also runs a small operating system that manages everything related to radio. Since this functionality is highly timing-dependent, a real-time operating system is required.

This operating system is stored in firmware, and runs on the baseband processor. As far as I know, this baseband RTOS is always entirely proprietary. For instance, the RTOS inside Qualcomm baseband processors (in this specific case, the MSM6280) is called AMSS, built upon their own proprietary REX kernel, and is made up of 69 concurrent tasks, handling everything from USB to GPS. It runs on an ARMv5 processor.

Sony amends usage terms, disallows reselling PS4 games

Sony, June this year:

"PlayStation 4 won't impose any new restrictions on used games. This is a good thing," said Tretton, to huge applause from the audience in attendance. "When a gamer buys a PS4 disc, they have the rights to that copy of the game."

Sony's Software Usage Terms, updated today:

6.3. You must not lease, rent, sublicense, publish, modify, adapt, or translate any portion of the Software.

7.1. You must not resell either Disc-based Software or Software Downloads, unless expressly authorised by us and, if the publisher is another company, additionally by the publisher.

Liars. Similar language has been found on the boxes of previous PlayStation models, but that's hardly a comfort.

Samsung is already shipping its first Tizen device

Tizen holds the promise on shipping on lots of different devices. Samsung has already been shipping the Samsung NX-300M Camera for the last month or so but Today at the Tizen Developer Summit, Samsung has officially announced that this camera is actually running Tizen!

So, Tizen is now shipping... On a camera. On a related note, Samsung has let out some details of Tizen 3.0, planned for next year. It's going 64bit, will gain multiuser support, and will switch from X to Wayland.

QNX 1.4 MB floppy disk demo

This is a quick demonstration of the QNX 1.4 megabyte floppy disk demo.

QNX is an advanced, compact, real-time operating system. This demo disk, released in 1999, fits the operating system, the "Photon MicroGUI", and the HTML 3 capable Voyager Web browser all on a single 1.4 meg disk!

So far no emulator or virtualizer I have tried will run this QNX demo 100%, so this is running on real hardware. The video is captured with a VGA capture device.

QNX is one of the most intriguing operating systems of all time. This demo disk is one of those things that, even today, blows my mind. Be sure to watch through the whole video, especially the part where extensions are downloaded and run from the web, all on a single 1.44 MB floppy.

Building the Steam Machine now: which components?

The recent news, pictures, and reports about the prototype Steam Machine got me thinking. Since the SteamOS platform is a simple x86 computer, without the kind of restrictions that regular consoles come with, you can simply build the prototype Steam Machine today. However, the big issue is that Valve has done some magic to make sure that the hefty processor and videocard are properly cooled in the tiny prototype enclosure.

For years now, I've been looking for a way to build such a powerful PC in such a tiny package. The problem is that building such a small, powerful PC yourself is not easy - especially not for someone like me, who doesn't have the time to keep up with the honestly irresponsibly large amount of options available in the processor, videocard, cooler, and case markets. It's a mumble-jumble of version numbers, and in the case of video cards, cooling designs, card lengths, and god knows what else.

So, I have a simple question. Say I want to build a small, powerful gaming PC like the Steam Machine prototype, using off-the-shelf parts, for a reasonable price (I would say EUR 600-800). It needs to be properly cooled and as silent as possible, and it needs to be a small console form factor - so a small, horizontal case. Building a powerful, cool gaming PC in a tower is easy. Building it small and console-like, however, is not.

So, if you were to build something like that, which components would you pick? I might - no guarantees! - take up the advice given here and actually build it, if I can justify the spending. Even if I don't - it seems like a nice exercise for the PC builders among us. The laptop, smartphone, and tablet explosion has pushed custom PC building to the sidelines, but I still think it's an incredibly fun and satisfying activity - and if you're good enough, it is, most certainly, an art.

Hands-on with the Xbox One: Kinect, interface, and OS

While Microsoft has demonstrated early versions of the Xbox One user interface and base operating system in the past, previous demos have been carefully choreographed affairs operated completely by company representatives. So I was very excited to get my first actual hands-on (and voice-on) test of the Xbox One's underlying platform at a Microsoft-hosted event last week (even if it was partially guided by two Xbox representatives who sometimes took control or suggested what I should try).

While an hour is hardly enough time to get a comprehensive feel for all of the console's system-level controls and features, I came away from the demo surprisingly enthusiastic about the multitasking and voice control features that I had come in rather pessimistic about.

Looks impressive, but I'm not sure any of this actually enhances the, you know, games.

Linux 3.12 released

Linux kernel 3.12 has been released. This release includes support for offline deduplication in Btrfs, automatic GPU switching in laptops with dual GPUs, a performance boost for AMD Radeon graphics, better RAID-5 multicore performance, improved handling of out-of-memory situations, improvements to the timerless multitasking mode, separate modesetting and rendering device nodes in the graphics DRM layer, improved locking performance for virtualized guests, XFS directory recursion scalability improvements, new drivers and many small improvements. Here's the full list of changes.

Meet ART, Dalvik’s replacement

It's fair to say that Android went through some chaotic years in the beginning. The pace of development was frantic as the operating system grew at an unprecedented rate. An as-yet undetermined future led to decisions that were made to conform to existing hardware and architectures, the available development tools, and the basic need to ship working code on tight deadlines. Now that the OS has matured, the Android team has been giving more attention to some of the components that haven't aged quite as well. One of the oldest pieces of the Android puzzle is the Dalvik runtime, the software responsible for making most of your apps run. That's why Google's developers have been working for over 2 years on ART, a replacement for Dalvik that promises faster and more efficient execution, better battery life, and a more fluid experience.

This will be one of the defining changes in Android over the coming years. Android 5.0, perhaps?

Microsoft makes $2B a year on Android patents

Microsoft is generating $2 billion per year in revenue from Android patent royalties, says Nomura analyst Rick Sherlund in a new note on the company.

He estimates that the Android revenue has a 95% margin, so it's pretty much all profit.

This money, says Sherlund, helps Microsoft hide the fact that its mobile and Xbox groups are burning serious cash.

Microsoft has not written a single line of Android code, yet rakes in the profits through scummy software patents. Crime does pay.

The Nexus 5 isn’t pure Android, it’s pure Google

Dieter Bohn, for The Verge:

So for a long time now, we've found ourselves asking the two questions again and again: what exactly is Google trying to accomplish with the Nexus program and what's the strategy with these Android updates? We sat down with three of the four main leaders of the Android team to ask those questions yet again. "Nexus stands for high specs at a really fair price," says Hiroshi Lockheimer, vice president of engineering for Android. "The other thing is the updates come directly from Google. Those are the attributes of Nexus that I think people have really enjoyed and we're not changing that strategy."

Yet while Google's answers to these two questions have been remarkably consistent over the past couple of years (and remains consistent today), the Nexus 5 and KitKat themselves seem to give us a different answer than their predecessors. The hardware and the software tell a more ambitious story: older Nexus devices were Android phones, but the Nexus 5 is the first true Google phone.

Something is happening in the Android world.

Valve lets press play with Steam Machine

Several publications got to play with Valve's upcoming Steam Machine and the awesome new controller, and as The Verge reports, it's essentially nothing but good news.

Valve's steel and aluminum chassis measures just over 12 inches on a side and is 2.9 inches tall, making it a little bigger than an Xbox 360 and smaller than any gaming PC of its ilk. And yet the box manages to fit a giant Nvidia GeForce GTX Titan graphics card and a full desktop CPU - and keep those parts quiet and cool - without cramming them in like a jigsaw puzzle.

That's a tall order, but they've managed it: despite the massive amount of CPU and GPU power crammed into that tiny box, it's quiet and cool. According to Valve, they're still working on this, and the device will get even cooler and quieter as it nears release. Considering Valve is aiming for the living room, this was a major concern.

The big question: how does the controller perform?

The touchpads are surprisingly accurate, and they make first-person shooters and other mouse-friendly games far more accessible than any analog stick can afford. You can sweep your thumb across the pad to turn on your heel, then move it a tiny bit more to line up a headshot without having to compensate for a joystick's return motion. You can push a thumb to the very edge of the pad to keep moving continuously. You can even use both touchpads simultaneously in cursor-driven games to move the mouse cursor faster than with either alone.

This is all in a long line of first-hand reports that all say more or less the same: it takes some getting used to, but it's far more accurate than analog sticks. It seems like Valve's whacky idea phase (the pictures in The Verge's article make clear just how whacky it was) is already paying off. I'm also very excited about how you will be able to download new controller configurations and adjust all the settings in case you're into that sort of thing. Steam Controller users will be able to vote on these, too.

The final question: SteamOS. How does the Linux-based platform perform compared to Windows?

As far as performance is concerned, Valve's Steam Machine with SteamOS certainly seemed up to snuff, at least with these high-end components. The team switched between a Windows and SteamOS box halfway through our demo, and I couldn't tell the difference.

Coming January, at CES, Valve will share more about the partners it has signed up with. Valve has been working with game makers on this Linux project for three years now, and thanks to many underlying engines already supporting Linux anyway, getting games to run on Linux isn't as hard as it seems.

Valve seems to be on the right track. I can't wait to hear just which partners will be supporting SteamOS.

Tim Cook supports Employment Nondiscrimination Act

Tim Cook, in a letter published in The Wall Street Journal:

Apple's antidiscrimination policy goes beyond the legal protections U.S. workers currently enjoy under federal law, most notably because we prohibit discrimination against Apple's gay, lesbian, bisexual and transgender employees. A bill now before the U.S. Senate would update those employment laws, at long last, to protect workers against discrimination based on sexual orientation and gender identity.

We urge senators to support the Employment Nondiscrimination Act, and we challenge the House of Representatives to bring it to the floor for a vote.

It's hard to imagine for someone like me, from The Netherlands, but in the US, gay, lesbian, bisexual and transgender people have, in most states, far fewer rights than straight, non-transgender people. The LGBT community in the US still has a long fight ahead of itself, and large companies like Apple publicly urging Congress to address the archaic position of the LGBT community can only be seen as a good thing.

Most technology companies support the LGBT community's fight for equality, and considering the importance of this industry, that's a blessing.

Apple, Microsoft lie to the EU about opposing patent trolling

Apple, Microsoft, and others, a little over a month ago in a letter to the EU, warning that the EU's new proposed unified patent law could lead to more patent trolling:

To mitigate the potential for abuses of such power, courts should be guided by principles set forth in the rules of procedure to assess proportionality prior to granting injunctions. And PAEs should not be allowed to use injunctions for the sole purpose of extracting excessive royalties from operating companies that fear business disruption.

Yesterday:

A new front opened today in the patent wars between large technology companies, as a consortium that owns thousands of patents from the Nortel bankruptcy auction filed suit against Google and other manufacturers alleging infringement. Rockstar, which is owned jointly by Apple, Blackberry, Ericsson, Microsoft, and Sony, filed suit in US District Court in Texas. In addition to Google, the consortium has alleged infringement by Asus, HTC, Huawei, LG, Pantech, Samsung, and ZTE.

They're not just scumbags - they are lying scumbags.

Apple, Microsoft launch large patent troll attack on Android

A new front opened today in the patent wars between large technology companies, as a consortium that owns thousands of patents from the Nortel bankruptcy auction filed suit against Google and other manufacturers alleging infringement. Rockstar, which is owned jointly by Apple, Blackberry, Ericsson, Microsoft, and Sony, filed suit in US District Court in Texas. In addition to Google, the consortium has alleged infringement by Asus, HTC, Huawei, LG, Pantech, Samsung, and ZTE.

Since then, as recounted by Wired, Rockstar has been devoted to reverse-engineering the patents and looking for evidence of infringement. "Pretty much anybody out there is infringing," John Veschi, the CEO of Rockstar, told the magazine. "It would be hard for me to envision that there are high-tech companies out there that don't use some of the patents in our portfolio."

I told you Apple and Microsoft were patent trolls. They specifically set up a satellite company that owns nothing but patents, with the sole goal of attacking the competition in the courtroom instead of the market. What a bunch of low-life scum.

I'm surprised by Sony there, though. They use Android themselves.

First impressions: iPhone 5S and iOS 7

Since my contract renewal was up, I had the option to renew it and buy a new phone alongside with it. Since I have an unofficial policy of never buying into the same platform twice in a row, and because it has been a long time since I bought something from Cupertino, I decided to go with the newest iPhone, the 5S. I'm planning on a more thorough review sometime later this year after more thorough use, but here are a few short first impressions.

Google unveils Android 4.4 KitKat, Nexus 5

Google has unveiled Android 4.4 KitKat. The main focus is to reduce Android's memory footprint across the board, allowing KitKat to run comfortably on devices with 512 MB of RAM.

OEMs building the next generation of Android devices can take advantage of targeted recommendations and options to run Android 4.4 efficiently, even on low-memory devices. Dalvik JIT code cache tuning, kernel samepage merging (KSM), swap to zRAM, and other optimizations help manage memory. New configuration options let OEMs tune out-of-memory levels for processes, set graphics cache sizes, control memory reclaim, and more.

In Android itself, changes across the system improve memory management and reduce memory footprint. Core system processes are trimmed to use less heap, and they now more aggressively protect system memory from apps consuming large amounts of RAM. When multiple services start at once - such as when network connectivity changes - Android now launches the services serially, in small groups, to avoid peak memory demands.

In addition, Google unveiled the Nexus 5 - quite possibly the most leaked device in human history. It's only $349 off-contract. Insanity.

Cisco open sources its H.264 codec, foots licensing bill

Remember the whole H.264 thing? Cisco just solved it for us - more or less.

The industry has been divided on the choice of a common video codec for some time, namely because the industry standard - H.264 - requires royalty payments to MPEG LA. Today, I am pleased to announce Cisco is making a bold move to take concerns about these payments off the table.

We plan to open-source our H.264 codec, and to provide it as a binary module that can be downloaded for free from the Internet. Cisco will not pass on our MPEG LA licensing costs for this module, and based on the current licensing environment, this will effectively make H.264 free for use in WebRTC.

Cisco will release the code of its H.264 codec under the BSD license, and will also make binaries available for just about every possible platform. Cisco will pay all the licensing costs - over the coming decade, this will cost them a whopping $65 million, illustrating just how expensive H.264 is, and how unrealistic it was to expect it to become a standard without a free implementation being available for everyone to use. It has to be noted that both end users and developers can make use of this.

Mozilla has already announced it will implement this codec into Firefox. All this is great, but it doesn't really address the issue in the long term - the next generation of codecs is coming, and once they arrive, this whole process starts all over again. Will another sugar daddy step up by that time?