He also started benchmarking the uses of the allocator and found various opportunities to save memory, and use dedicated object caches instead of the generic malloc allocator, helping reduce memory fragmentation. The first patches have just started to land (in packagefs), there will likely be more. Ideally beta2 will be able to boot and install with 256MB of RAM or maybe even less thanks to this work.
That’s the kind of specifications that make me very happy. It’s good to know that Haiku’s developers are attempting to keep the operating system lightweight enough to work on older hardware.
Meanwhile, waddlesplash is also auditing the code and starting to work towards making APIs more restricted (allowing some things only for the root user, for example), in order to provide some more privilege separation. Haiku has so far been largely a single user system, and did not worry too much about the usual attack vectors for an UNIX system. But modern computers are often online and we should try to keep our user’s data reasonably safe. We have a long way to go, but we have to start with something.
Multiuser will be one of the many big hurdles Haiku will face.