Another choice would be Eric Chahi’s 1991 critically acclaimed” title “Another World”, better known in North America as “Out Of This World” which also happens to be ubiquitous. I would argue it is in fact more interesting to study than DOOM because of its polygon based graphics which are suitable to wild optimizations. In some cases, clever tricks allowed Another World to run on hardware built up to five years prior to the game release.
This series is a journey through the video-games hardware of the early 90s. From the Amiga 500, Atari ST, IBM PC, Super Nintendo, up to the Sega Genesis. For each machine, I attempted to discover how Another World was implemented. I found an environment made rich by its diversity where the now ubiquitous CPU/GPU did not exist yet. In the process, I discovered the untold stories of seemingly impossible problems heroically solved by lone programmers.
In the best case I was able to get in touch with the original developer. In the worse cases, I found myself staring at disassembly. It was a fun trip. Here are my notes.
The first article in this series deals with Another World in genera, while two follow-ups dive deep into the Amiga version and the Atari ST version. Another article about the DOS version will be published over the weekend.
I still wonder why the ST did not have the music at the end. Now that I have an Apple IIGS I should beat it on that and see if it has it.
I have the Jaguar version too that includes the enhanced version. Great game, still need to win the sequel.
I love deep dives into old games. It’s a blast from the past – I started my main career on the Amiga 500/2000.
For anyone who wishes to play this game on modern hardware, you can get it from gog.com.
Maybe it’s just me, but I never understood the fascination with Another World. Yeah, it had rotoscoped sprites, but it was far from the first game with rotoscoped sprites (prince of persia was probably more famous in that way, and was earlier). It just doesn’t seem particularly technically impressive to me. Sure it looks OK, but that’s not really a technical feat, it’s mostly due to the art style. As a game it’s just sort of OK or even mediocre adventure fare.
It just seems so…meh, both from a flavor and technical perspective…