‘Dread’ has been featured many times on Indie Retro News, as with every new update the Amiga 500 version looked better than ever with fabulous new textures and new zones to visit. Well if you’re looking for more gaming news on this upcoming first person shooter, we have not only been informed that a new demo has been made available, but the latest footage and detailed press release shows that John is true to his word in bringing a Doom-like experience to the Amiga as the holy-grail of Amiga gaming! So without further-ado, here’s the latest blurb about this incredible looking game.
I can’t believe they manage to squeeze this out of an A1200, let alone an A500. This is some serious wizardry.
The videos match the aesthetics of doom very well. But Doom had sector height maps for 3d platforrms and lifts. The linked videos don’t show this though. It seems to be technogically less advanced than doom, but more advanced than wolfenstien.
Yes, it seems like Wolfenstein+ in terms of engine capabilities. More colors, better animation, but no 3d maps, only a 2d maze with first person view.
But I would commend the effort, and this looks like a good learning exercise.
On the other hand, since we already have access to much cheaper hardware, which happens to be more efficient as well (like the raspberry pi, or 100 different portable handhelds some of which you can program, like the Miyoo), I am not sure this is the best way to spend your talents.
(Though being one of the 1,000s new indie games on the app store this week vs. targeting a novelty platform;… this might actually be a good idea).
A little odd to think that people should only spend their free time working on things based primarily on what you feel is worth it, don’t you think?
Hear hear! Retro is cool, and it takes a special kind of talent to make games look good like this on such limited hardware.
daedalus,
I don’t think it’s “odd” at all to point out when their efforts would be more fruitful elsewhere, because well…it’s true. But at the same time I know that some projects only exist to scratch a personal itch rather than maximize innovation or utility, and that’s fine. When it comes to personal hobbies: do what you want.
Alfman,
Yes, personal utility is difficult to calculate. Everyone, naturally, has their own weights, and only them can assign the proper values.
daedalus,.
I think I did not get my point correctly.
I would suggest people spending time on things most beneficial to them.
(Which might include writing games for retro platforms, for personal satisfaction, or name recognition reasons).
Hear hear! Retro is cool, and it takes a special kind of talent to make games look good like this on such limited hardware.
I’m impressed that they were able to compile it. I’ve tried all the instructions on the AROS.org website, and all I ever get is seg faults from clang.