This chapter begins with a historical perspective of the Mac OS X graphics system and the evolution of technology behind Quartz 2D. It also explores crucial aspects of the graphics technology that is shaping the graphics architecture of the Macintosh.
The (apparently) very difficult question for Mac OS X hackers:
How do you capture the screen properly using Cocoa?
Nobody can seem to find a working technique for Tiger (Mac OS X 10.4). All the sample code is 10.3 or earlier and generally requires dirty tricks and Carbon.
– chrish
Send a message to Andrew Stone from Stone Design Inc. http://www.stone.com.
He either has it in sample code as a tutorial or its on the site somewhere.
Andrew is a wonderful old NeXT soul. If you preface your needs and what you’ve tried to no avail, I’d be stunned if he didn’t have a reply to meet your demands.