This chapter begins with a historical perspective of the Mac OS X graphics system and the evolution of technology behind Quartz 2D. It also explores crucial aspects of the graphics technology that is shaping the graphics architecture of the Macintosh.
From QuickDraw to Quartz 2D
2006-03-20 macOS 2 Comments
The (apparently) very difficult question for Mac OS X hackers:
How do you capture the screen properly using Cocoa?
Nobody can seem to find a working technique for Tiger (Mac OS X 10.4). All the sample code is 10.3 or earlier and generally requires dirty tricks and Carbon.