Google didn’t spend enough time on Material Design during the keynote. We saw a beautiful video and learned a little bit about the intent and thought behind Google’s new cross-platform look (which we actually saw a bit earlier than anticipated), but there’s so much more to be said. Having attended as many design sessions as possible during I/O, I think it’s worth taking a somewhat closer look at Material Design. In this post we’ll attempt to scratch a little bit deeper into what Material means, why it’s awesome, and why it’s a forward-looking move for Google.
I personally really like this new design direction, but the big question is going to be whether or not third party developers will embrace it. I still see non-Holo applications today, so I’m not getting my hopes up.
Really? I swear, it seemed like they spent about half the presentation going on and on about how friggin’ snazzy the UI was, and how the widgets would now be doing jumping jacks when things were moved around. If this bullshit effects battery life or performance in any way, it’ll be the first thing that gets disabled by me, if they give users the option to do so. IMO, even Jellybean looked fine.
Instead of redesigning the UI yet again, how about going back and adding some ‘v1.0’ functionality, such as the ability to block calls and SMS messages? Even iOS has this feature. Oh, and why not do something with Google Voice, instead of leaving it to rot? At least they’re adding a do not disturb mode this time, which should’ve been there from the very beginning.
Edited 2014-07-03 18:25 UTC