The Google kills Android Things, its IoT OS, in January | Ars Technica, a version of Android meant for the Internet of Things. Google announced it had basically given up on the project as a general-purpose IoT operating system in 2019, but now there’s an official shutdown date thanks to a new FAQ page detailing the demise of the OS. Google promised three year of updates, but with the last update coming out in August 2019 and Android Things being launched in May 2018, Google made it to 1 year and 3 months.
Over 3 years ago, Google announced Project Treble, a major rearchitecting of Android designed to speed up software updates. While the architecture introduced by Project Treble has helped OEMs to speed up the delivery of major Android OS updates and monthly security patches, it has had an adverse effect on SoC providers like Qualcomm. In fact, Treble has actually increased the complexity, and thus the engineering costs, associated with providing Android OS update support for any given chipset. That has limited the length of support that Qualcomm can provide for its SoCs, but that will soon change. All Snapdragon SoCs launching with Android 11 or later—starting with the Snapdragon 888, Qualcomm will support 4 Android OS version updates as well as 4 years of security updates. That’s an additional year than they previously provided for their flagship 800-series chipsets. Since virtually all popular Android devices use Qualcomm chipsets, this is a big boon for Android users.
One of the biggest changes in Android in recent years that flew under the radar, relatively speaking against its importance, was the introduction of Project Mainline in Android 10. Google mandates the inclusion of specific Mainline modules across Android releases, with Android 11 coming in with a combined compulsory total of 25 Mainline modules. Here is an explanation on what Project Mainline is and what it aims to solve, alongside a list of all of Android’s Project Mainline modules. A great overview of this very important, relatively new part of Android.
A few weeks ago, I found myself in need of a repair for a borked camera lens on my iPhone 11. I do everything in my power to essentially encase my Apple products in bubble wrap, but a nearly imperceptible fracture in one lens had greatly impacted the functionality of my phone’s camera. I hadn’t anticipated that repairing it was going to be a whole thing, but finding a way to get it repaired quickly in my area turned out to be futile. And repairing it myself? Pfft, forget it. This inability to quickly remedy such a small issue stuck with me as I was demoing the Fairphone 3+, a £425.00 (roughly $550) modular phone currently only available overseas. I desperately wish it or something like it were available in the United States because it makes it so easy to repair that just about anyone can fix their own phone—a rarity in this gadget repair dystopia we’re living in. This should be more normal than it is.
Android 11 has arrived! The latest release is all about helping you get to what’s important on your phone with easier ways to help you manage your conversations, connected devices, privacy, and much more. In honor of the 11th version of Android, here are 11 new things that are coming in Android 11. That’s the Google PR blurb, and here’s the conclusion from The Verge’s review of Android 11: When (or, sadly, if) the update arrives on your Android phone, what you’ll find is that a few important things that used to get lost in the interface are now easier to find. You’ll also see that Android is still playing catch-up with iOS when it comes to privacy restrictions, but progress is nevertheless being made. Mostly, though, you’ll get a very familiar interface that does very familiar things. That’s not a complaint, just a recognition that Android 11 is a mature OS, so year-over-year improvements tend to be in the “slow and steady” category. Coming to a phone near you. At some point. Maybe. Who knows.
Android may have started with the mantra that developers are allowed to do anything as long as they can code it, but things have changed over the years as security and privacy became higher priorities. Every major update over the last decade has shuttered features or added restrictions in the name of protecting users, but some sacrifices may not have been entirely necessary. Another Android 11 trade-off has emerged, this time taking away the ability for users to select third-party camera apps to take pictures or videos on behalf of other apps, forcing users to rely only on the built-in camera app. They’re small changes, but they’ve been adding up over the years to make Android less and less desirable. Sadly, there’s really no other viable option, so we’re stuck with it.
Google for several years has collected app-usage data collected from Android phones to develop and advance its own competing apps, a new report alleges. The project, called Android Lockbox, “collects sensitive Android user data” for use within Google and has been in effect since at least 2013, The Information reports. Abuse such as this by platform vendors will continue to take place, and it will continue to get worse and more brazen, because governments and judicial systems simply aren’t designed to deal with the massive international nebulous webs of dozens of individual legal entities that make up a single company. They wield immense power, can spend infinite amounts of money to change any law they don’t like, and aren’t subservient to the people – i.e., the government – like they should be. Either governments start drastically cutting these massive corporations up – divide and conquer – or the entire western world is at risk of becoming corporate dystopias.
We’re glad to announce a new collaboration between Microsoft and Google for the benefit of the web developer community. Microsoft’s PWABuilder and Google’s Bubblewrap are now working together to help developers publish PWAs in the Google Play Store. PWABuilder.com is Microsoft’s open source developer tool that helps you build high quality PWAs and publish them in app stores. Bubblewrap is Google’s command line utility and library to generate and sign Google Play Store packages from Progressive Web Apps. I hope this further improves PWAs, since they are a godsend for smaller operating systems and even bigger ones that are not macOS or Windows. Sure, nothing beats a proper native application, but if the choice is no application or a reasonably integrated PWA – I’ll take the PWA.
The first Android version to support 64-bit architecture was Android 5.0 Lollipop, introduced back in November 2014. Since then, more and more 64-bit processors shipped, and today, virtually all Android devices are capable of running 64-bit software (excluding one or two or more oddballs). However, Google Chrome has never made the jump and is only available in a 32-bit flavor, potentially leading to some unnecessary security and performance degradations. That’s finally changing: Starting with Chrome 85, phones running Android 10 and higher will automatically receive a 64-bit version. It seems odd to me that it took them this long to move one of the most important applications in Android to 64 bit.
In Android 11 we continue to increase the security of the Android platform. We have moved to safer default settings, migrated to a hardened memory allocator, and expanded the use of compiler mitigations that defend against classes of vulnerabilities and frustrate exploitation techniques. An overview of the security-related changes in Android 11.
At this point, saying Android has a serious problem when it comes to phones receiving reliable Android upgrades is getting old. We’ve written about it a lot — even I, specifically, have written about it a lot. You’ve told us your thoughts. We all get it. Even with all that, though, the latest announcement of iOS 14 really sends the message home. This week, Apple officially confirmed that the 2020 iteration of iOS will land on every iPhone since the iPhone 6S. That’s a phone that came out in September 2015, which is nearly five years ago. Meanwhile, the flagship Android device from 2015 was the Samsung Galaxy S6. The most recent official version of Android that phone received was Android 7 Nougat, which dropped in 2016. Of course, it was well into 2017 before the Galaxy S6 actually got it. Since then: nothing. Apple deserves praise for being pretty much the only smartphone manufacturer supporting its devices for this long. Despite years of attempts and failed promises, Android devices still barely get two years of updates, and even if, they arrive with major delays.
Some highlights of Android Studio 4.0 include a new Motion Editor to help bring your apps to life, a Build Analyzer to investigate causes for slower build times, and Java 8 language APIs you can use regardless of your app’s minimum API level. Based on your feedback, we’ve also overhauled the CPU Profiler user interface to provide a more intuitive workflow and easier side-by-side analysis of thread activity. And the improved Layout Inspector now provides live data of your app’s UI, so you can easily debug exactly what’s being shown on the device. It’s available on the stable channel.
With Android 7.0 Nougat, Google introduced a partition scheme designed to speed up software updates. In Nougat, Google added support for duplicating certain partitions so that inactive partitions can get updated in the background and then swapped to active with a quick reboot. This “A/B partition” setup allows for “seamless updates” to take place on supported Android devices, much like Google’s Chrome OS. However, Google has never mandated the use of A/B partitions, so many devices out there that don’t support seamless updates. That could change with Android 11, however, as Google is making it mandatory for newly launched devices to support virtual A/B partitions. Anything to make the update situation on Android smoother is welcome.
We have been working extremely hard since Android 10’s release last August to port our features to this new version of Android. Thanks to massive refactoring done in some parts of AOSP, we had to work harder than anticipated to bring some features forward, and in some cases, introduced implementations similar to some of our features into AOSP (but we’ll get to that later). Other than the Android 10 features, LineageOS 17.1 also brings back theming support (deprecated in 13.0), and the default installation solution is now Lineage Recovery (but other recoveries are still supported, and may even be advised by maintainers for specific devices). Not every Android devices is supported right away, of course, but there’s a decent number of supported devices regardless.
Ever wondered what’s it like to run Android without Google’s services and applications? Well, get a Huawei device. A smartphone UI isn’t much use without apps, of course, and here is where Huawei hits its first hurdle. Huawei has its own store called AppGallery, which it claims is the third largest in the world based on its more than 400 million monthly active users. The vast majority of those users will be in China, of course, where the Google Play Store has never been included alongside AppGallery. If you buy a Mate 30 Pro now anywhere in the world, though, AppGallery is what you get out of the box. To be blunt, it is not great. I wouldn’t call it barren — there is support from major US companies like Microsoft, Amazon, and Snap. You can’t get Chrome, of course, but Opera is there if you want something with desktop sync. But a huge amount of its content is aimed at China, with other big Western names like Facebook, Slack, Netflix, and Twitter missing, which puts the Mate 30 Pro in a more precarious app situation than even the diciest days of Windows Phone. Huawei has announced a $1 billion plan to help stock AppGallery’s shelves, but it has its work cut out. A bigger problem is that even if you can get popular applications installed, they often won’t work properly because the device lacks the Google Mobile Services. It’s an incredibly hard situation for Huawei to be in.
It came out much later in March than we expected, but yesterday Google launched the second developer preview for Android 11, the next big version of Android due out at the end of the year. Despite the coronavirus disrupting just about every part of normal life, Google posted the same schedule it did with Preview 1, indicating that the plan is still to have a preview release every month. Anyway, here are the important new things in this release. As always, an excellent look at the new features by Ars. We’re still early on in Android 11’s development cycle, though, so everything is still very much subject to change.
Want a more capable and less restrictive operating system on your iPhone? Enter Project Sandcastle. The iPhone restricts users to operate inside a sandbox. But when you buy an iPhone, you own the iPhone hardware. Android for the iPhone gives you the freedom to run a different operating system on that hardware. Android for the iPhone has many exciting practical applications, from forensics research to dual-booting ephemeral devices to combatting e-waste. Our goal has always been to push mobile research forward, and we’re excited to see what the developer community builds from this foundation. This project has some serious pedigree to it, from the original developers behind Android for the very first iPhone, to Corellium, a company Apple is suing because Corellium offers virtualised iOS devices in the cloud for developers. There’s so much going on here I barely know where to start. In any event, the current Android for iPhone beta only supports the iPhone 7 and 7+, but not every part of them, and other devices are clearly in the very early stages. The source code to Project Sandcastle is available on Github. I hope this will one day lead to Android running well on all sorts of iPhone models, if only because it is such a delightful slap in the face to Apple’s anti-consumer restrictions on its hardware and software.
I was on vacation for a few days, so I’m catching up on some of the more interesting news items from the past few days. This is one of them. Following an inadvertent tease last week, Google today officially launched the Android 11 Developer Preview. This is the fifth consecutive year that the company is providing an early look at its next major operating system. In more ways than one, this initial Android 11 preview is defined by an “earlier than ever” launch. The majority of past releases arrived in the second week of March, with Google this year wanting to give developers more time to provide feedback and prepare applications to new platform features. Very much an early release, so there’s not a lot of exciting user-facing features right now.
One of the projects I have been watching with curiosity over the past year is /e/ (formerly Eelo), a mobile operating system that is based on Android, but with the pieces associated with Google’s software and services removed. The removed pieces have been replaced with alternatives, so that it still functions as a complete mobile operating system. DistroWatch is quite impressed with the release, while noting it still has some rough edges. The /e/ phone does not offer all the apps Android does, and it might not be entirely polished yet in the re-branding experience. However, it does provide a very solid, mostly Android compatible experience without the Google bits. The /e/ team offers a wider range of hardware support than most other iOS and Android competitors, it offers most of the popular Android apps people will probably want to use (I only discovered a few missing items I wanted), and the on-line cloud services are better than those of any other phone I’ve used (including Ubuntu One and Google). I’d certainly recommend /e/ for more technical users who can work around minor rough edges and who won’t get confused by the unusual branding and semi-frequent permission prompts. I’m not sure if I’d hand one of these phones over to an Android power-user who uses a lot of niche apps, but this phone would certainly do well in the hands of, for instance, my parents or other users who tend to interact with their phones for texting, phone calls, and the calendar without using many exotic applications. That’s quite impressive, and while unlikely, it would be great to have a stable, fully functional Android ROM that’s Google-free.
In early May of 2019, Google submitted patches to merge support for the Incremental File System into the Linux kernel. According to the documentation that Google submitted, Incremental FS is a “special-purpose Linux virtual file system that allows execution of a program while its binary and resource files are still being lazily downloaded over the network, USB etc.” The purpose of this feature is “to allow running big Android apps before their binaries and resources are fully downloaded to an Android device.” Isn’t this already possible in various other ways, though? I mean, PlayStation 4 games can be played well before they’re entirely downloaded, as can Blizzard games, to name a few. I’m pretty sure those just load early-game assets first, so I’m not sure if that aligns with that Google is doing here, but this kind of feels like a solved problem.