Dozens of those players are now in Seoul, at the fourth world championship. On Oct. 19, the finals will be held in a stadium built for soccer’s World Cup, with 40,000 fans expected and many times that number watching online. Last year, Riot Games says, 32 million people around the world saw a South Korean team win the Summoner’s Cup, along with a grand prize of $1 million, in the Staples Center in Los Angeles. That’s an audience larger than the one that tuned in to the last game of the N.B.A. finals that year.
I play League of Legends, and the sheer size of the game and everything related to it still baffles me. I, too, watch the World Championships live, I play almost every day, watch other people play on live streams and youTube, and I’m still enjoying it. Quite the phenomenon.
Yet it is decreasing heavily in usage in favour of the clone “dota”. What strikes me as odd is that this type of game even have a following at all.
It is almost a one map version of warcraft3 (where it started btw) and yet nothing interesting has been added except micor transactions for “cheats” or characters that initially is good but gets progressively worse as inflation of the hero supply increases.
And for a game that is supposed to be balanced, the red win rate of only 44% is disturbing. Either the algorithm for assigning teams is flawed, or the one and only map (except for the training map) that makes up the entire game is very flawed.
Edited 2014-10-11 01:04 UTC