It used to be that the only way to make money from a mod was a) make a standalone sequel or remake b) use it as a portfolio to get hired by a studio or c) back in the pre-broadband days, shovel it onto a dodgy CD-ROM (and even then, it almost certainly wasn’t the devs who profited). As of last night, that changed. Mod-makers can now charge for their work, via Steam.
It’s far too soon to know the long-term outcome of Valve offering the option for mod creators to charge for their work, which went live yesterday using Skyrim as a test case. Everyone has an opinion, and I’ll try to cover the main angles below, but first I simply want to express simple sadness. Not fatalistic sadness – I’m genuinely curious as to how this will play out, and there’s high potential for excitement – but End Of An Era sadness.
The backlash Valve is facing over this whole thing is immense. Every gaming website, and sites like Reddit, are swamped with people lashing out against this new Valve policy. This kind of universal backlash is incredibly rare, and it’s kind of interesting to see it unfold. Whatever goodwill Valve had with PC gamer – they managed to throw it all away in a day. Absolutely amazing.
As for my personal opinion on this matter – I’m used to mods being free, but considering some of the insane amounts of work people have put into incredibly complex, vast, and terrific mods for games like Skyrim, it does seem more than reasonable to give mod makers the possibility to charge for their work. And let’s be absolutely clear here: Valve is forcing nobody to charge for their mods – mod makers choose to make their mods for-pay themselves.
That being said, introducing money into an previously pretty much money-less scene is bound to have a lot of negative results – for instance, free mods from Nexus are being offered for sale on Steam; not by their authors, but by pirates. As a result, mod makers are removing their content from Nexus to prevent others from profiting off their work.
It’s a huge mess right now, and it’ll be hard for Valve to regain all the goodwill they threw away in just a day.
Throw away in a day? Nonsense.
I find “Gamers” to be the most fickle, petty demographic in existence.
I don’t suppose any of you remember when Call of Duty Advanced Warfare was announced, and didn’t allow people to host servers on a LAN? There was a huge uproar. A massive “boycott call of duty” group was formed on steam. Come launch day, the group membership list showed (and several people took screenshots of this) that more than half of the boycotters were actively in game.
“Gamergate” is ur-example. “Gamers” had a complaint that nobody was willing to take seriously. Instead of just going off and starting a community news site, the “gamers” who were complaining just kept visiting the same sites over and over to feed an escalating stream of inconsequential bitching. Plenty of people talked about the complaints, but who actually addressed them? Nobody did, and the price they paid was restricted to the tiresome buzzing of an internet hate machine.
Valve may adjust the site so people stop complainng. Aside from the tweaking of a feature that was brand-new anyway, the “controversy” will be of no consequence. There is no alternative to Steam and gamer complaints are famously inconsequential.