OpenGL 2.0 launched with built-in shader language

OpenGL 2.0 was formally launched today and with it the completion of the graphics API’s Shading Language specification for vertex- and pixel-shader programming. OpenGL Shading Language was approved by the OpenGL Architecture Review Board (ARB) in June 2003 as an extension to OpenGL 1.4, which has since been updated to version 1.5.

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  1. 2004-08-10 5:03 pm
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