Apple Archive

Apple to cease development of Aperture

"With the introduction of the new Photos app and iCloud Photo Library, enabling you to safely store all of your photos in iCloud and access them from anywhere, there will be no new development of Aperture," an Apple spokesperson told TechCrunch. "When Photos for OS X ships next year, users will be able to migrate their existing Aperture libraries to Photos for OS X."

Apple says that it will provide compatibility updates to Aperture that allow it to run on OS X Yosemite, but will not continue to develop it. In addition, it is working with Adobe to work on a transitionary workflow for users moving to Lightroom.

If your workflow depends on Aperture, you might want to start planning for its demise.

Designer of key iOS features left Apple because of patent suits

Chances are you've used something developed by Dutchman Bas Ording. Ording is responsible for the OS X dock (in fact, Steve Jobs hired him on the spot because Ording showed him dock magnification in 1998), the little pinheads for text selection and magnification in iOS, iOS' kinetic and bouncy scrolling, the pre-iOS 7 keyboard, and probably more. He's listed on a long list of Apple patents, including those Apple is asserting against its competitors.

After about 15 years at the company as User Interface Designer, he left about a year ago for unknown reasons - until now. Speaking at a conference here in The Netherlands, and noted by Emerce (via Tweakers), Ording explains that he decided to leave Apple because he was fed up with having to appear in court.

"Because my name is listed on patents, I increasingly had to appear in court cases versus HTC and Samsung," he said, "That started to annoy me. I spent more time in court than designing. Aside from that, I missed the interaction with Steve Jobs. We discussed matters every fourteen days."

It's easy to forget - and I'm certainly guilty of that - that companies like Apple, in the end, consist of people like you and me, who dislike all this patent crap just as much as we do. Developers and designers working at Apple are not magically different from everyone else, and since developers almost unanimously dislike software patents, so do Apple's developers.

It does make you wonder - how many more talented people have left companies like Apple and Microsoft for their patent aggression?

iOS 8’s Springboard contains code for multiwindow

Remember this? Turns out there was more to this rumour than we thought. As Steven Troughton-Smith notes (and yes, you can trust him):

So... just in case there was any doubt left... iOS 8's SpringBoard has code to run two apps side-by-side. 1/4 size, 1/2 size, or 3/4 size

With Apple pushing developers to use Auto Layout as hard as they can, we can pretty much assume that yes, multiwindow is coming to iOS. Note, though, that this is not a Windows 8 or Samsung or whatever feature - multiwindow is as old as the graphical user interface itself. It will be a great addition to future iOS releases, and I can't wait until Android implements multiwindow as well.

Apple nails its keynote, unveils iOS 8, OS X 10.10, Swift

Apple's WWDC kicked off today, with the usual keynote address. Apple unveiled OS X 10.10 Yosemite and iOS 8 - packed with new features, but I can't detail all of them. There's a lot of catch-up going on here with the competition, but even so, they're still great features for iOS users. In fact, I would go as far as to say that iOS 8 may provide a pretty convincing argument for a number of Android users to come back to iOS - especially combined with all the other new features.

For instance, iOS is finally getting a form of Android-like inter-application communication called Extensions. The implementation details will differ, of course, but essentially, iOS is getting Android's Intents for a far more seamless multitasking-like user experience. For applications updated to support Extensions, you no longer have to jump in and out of applications; instead, one application can call up specific parts of another. Similarly, iOS will also finally allow third party keyboards for those of us who don't like the default iOS keyboard. Apple is also opening up the notification tray to third party widgets.

An area where Apple is not playing catch-up but is clearly ahead of the game is a set of features that personally impressed me the most about iOS: Continuity. Essentially, using Bluetooth and proximity information, your iPad/iPhone and Mac can work together to a far greater (and easier) degree than ever before. For instance, an incoming call on your iPhone automatically pops, and can be answered, through your Mac. Working on a Keynote document on your iPad? Keynote on the Mac will notify you of it, allowing you to easily pick up where you left off on your iPad - and vice versa.

There's tons of other examples, and I'm really excited about its potential. To me, this approach to bridging the gap between PC and mobile seems far more useful than Microsoft's one-operating-system-for-all approach. Coincidentally, it highlights Google's problem of not being in control of a major PC operating system.

OS X 10.10 Yosemite is intriguing. It constitutes a complete visual overhaul of OS X, with a lot of blurred transparency, iOS-like visuals, and a sidebar full of widgets. Some of the language used regarding the blurred transparency and the sidebar were the exact same words used by Microsoft for Aero and the Vista sidebar, but overall, I'm really liking the new design. It's a fantastic step forward from a design that, in my view, had become quite stale and messy, to a more unified set of visuals and UI elements that, at least on the stream looked absolutely fantastic - especially in the new 'dark mode', which replaces the white with blacks.

All the above (plus the huge amount of stuff I haven't mentioned) would be more than enough for a really strong keynote, but Apple had one more major trick up its sleeve - and for the developers among you, this is a big one: Apple introduced Swift, a new programming language set to replace Objective-C. Apple claims - of course - that it will be faster and easier than Objective-C, but we'll need proper hands-on from developers to substantiate those claims. It's a huge deal, though: Apple essentially just introduced the way forward for its developers, after twenty years of Objective-C. And nobody saw it coming.

All in all, this keynote was Apple at its very best, in optima forma, showing a set of improvements, new features, and new products that really constitute major steps forward for Apple's ecosystem. iOS still can't grab my attention in any meaningful way (too little, too late), but OS X 10.10 is shaping up to be a fantastic (free!) update, and I can't wait to pull my 2012 iMac out of storage and try it out.

That being said - all the amazing stuff Apple showed today made one distinct part of the keynote stand out like a bright yellow Lumia in a unitary sea of grey iPhones: the competition bashing. The bashing has reached such a low point this year that Tim Cook had to resort to flat-out lying to smear Android. Not only did Cook lie about Android version adoption rates, he also trotted out the baseless scaremongering from anti-virus peddlers about malware writers focusing on Android. Sure, those people target Android - but Android is so secure that despite all this effort from malware makers, their results are absolutely laughable.

With such an incredibly strong showing, the bashing stood out more than usual, especially because many of the features and improvements demonstrated by Apple today consist of things the competition has been enjoying for years. All this bashing detracted from the amazing work done by Apple's engineers, and simply wasn't necessary.

Strong showing marred by unnecessary pettiness.

Apple confirms its $3 billion deal for Beats Electronics

Apple, the company that turned digital music into a mainstream phenomenon, said on Wednesday that it was buying Beats Electronics, the rising music brand, for $3 billion, in a move that will help it play catch-up with rivals that offer subscription-based music services.

I still have no idea why Apple is buying these guys. Then again, that's probably why I'm not a billionaire.

Coincidentally, I find it highly entertaining that technically, this is now an Apple product.

Lisa Pascal development in Lisa Workshop

As a follow up to this and this story - Steven Troughton-Smith goes a step further.

Tonight's project: learn how to write code that runs on Apple's LisaOS. In this piece, I am using Lisa Office System 3.1, with Workshop 3.0.

As you can imagine, there hasn't been any kind of documentation on this in decades, so it was all learned through painful trial and error, and scouring old manuals for information. Fun!

The Apple Lisa emulator

I'm more or less assuming all of us are familiar with the Apple Lisa, Apple's and Steve Jobs' first attempt at turning Xerox PARC's work into a marketable product. It was a flop, but many of its ideas carried over onto the Macintosh, and in fact, Macintosh development took place on the Lisa.

Due to the fact few Lisas were sold, it's hard to get your hands on a working model, meaning most of us will never get the opportunity to actually use one. Luckily, there's a very advanced Lisa emulator available, written by Ray Arachelian. It's open source (GPL) and available for Windows, Linux, and Mac OS X. Setting it up is remarkably easy (there are non-hqx Lisa operating system files too), but do note that technically, you need to own a Lisa yourself in order to use the ROMs. But, of course you do.

The Lisa user interface takes a bit of time to get used to, as its terminology is a bit alien, and some things feel quite a bit arbitrary from our modern, harmonised perspective. For instance, it took me a while to figure out how to open a new file in the Lisa office applications; it turns out that you need to double-click a special kind of icon ('stationary'), which the Lisa calls 'tear off stationary', which creates what to me looks like a copy of said stationary icon. This icon is the actual new file; double-click it to open it.

I'm having quite some fun poking around the Lisa, and the emulator has been holding up perfectly - no crashes, and it's remarkably easy to use. I would definitely advise giving this a go if you have some spare time.

The state of the Apple developer ecosystem

The 10 hours in a metal tube between London and San Francisco provide for some great thinking space. The flights to and from WWDC last year as every year offered plenty of time to take stock of where things are, what could be, and on the way back what it all means. With all the focus on iOS 7's new aesthetic, understandably the "iOS 7-only" mantra was top of everyone s minds. But as I sat in sessions eagerly watching talks about all the new technologies on iOS, something bigger struck me. Something that's taken almost an entire year to fully analyse.

An incredibly detailed look at the state of iOS and OS X development. Grab a drink.

iPad rumoured to get multiwindow support

iOS 8 is likely to supercharge the functionality of Apple's iPad with a new split-screen multitasking feature, according to sources with knowledge of the enhancement in development. These people say that the feature will allow iPad users to run and interact with two iPad applications at once. Up until now, each iPad application either developed by Apple or available on the App Store is only usable individually in a full-screen view.

The ability to use multiple applications simultaneously on a tablet's display takes a page out of Microsoft's playbook. Microsoft's Surface line of tablets has a popular "snap" multitasking feature that allows customers to snap multiple apps onto the screen for simultaneous usage. The feature is popular in the enterprise and in environments where users need to handle multiple tasks at the same time.

No, this is not a "page out of Microsoft's playbook". What is wrong with these people that features that have been part of computing for decades are now magically new just because they're on a mobile device?

Please, stop this madness.

Apple said to be near buying Beats Electronics for $3.2B

Apple is close to striking a deal with Dr. Dre.

In what would be the largest-ever purchase by the iPhone maker, Apple is in advanced talks to acquire headphone maker and music-streaming service Beats Electronics LLC for $3.2 billion, people with knowledge of the matter said.

It's been corroborated by just about any major news outlet, so it has merit. I'm in no way an Apple expert, but this acquisition seems completely random and weird. Beats is essentially the Monster of headphones.

iOS 8 wants: Files.app + DocumentPicker

I deeply, truly, desperately want Apple to add a Files app and DocumentPicker controller to the iPhone and iPad in iOS 8. I've wanted it going on 4 years, and every year more than the last. It is, in my very humble opinion, one of the biggest, most frustrating holes remaining on Apple's mobile operating system, and all the more so because it seems like a model for fixing it has been in successful use for years already. Right now we're saddled with the complexity and frustration of iOS documents locked in app and iCloud jails. We're driven to outdated filesystems like Dropbox because Apple hasn't yet provided a next generation alternative. It needs to happen and so I'm once again asking for it this year and for iOS 8.

iOS has many complexity-inducing frustrations born out of "keep it simple", but none as big as this one. File handling on iOS is so incredibly frustrating and needlessly complex that I have a hard time considering it a mature operating system at all. My line of work requires constant opening and closing of a quarter metric frickton of files, and that kind of stuff is simply impossible on iOS.

Apple concerned about declining iPhone sales, bigger screens

Internal Apple documents from last April shown in court today paint the picture that the company was scrambling to identify and determine ways to compete with devices running Android, as well as keep sales of the iPhone from petering out amid growing competition.

Pages from a 2014 planning document last April, shown during a cross-examination of Apple's marketing chief Phil Schiller, noted that smartphone growth rates were declining, something that could impact iPhone sales. Worse yet, the document said, was growing consumer interest for less expensive, larger-screened smartphones, with a headline on the page reading "consumers want what we don't have."

Apple is doing just fine in the US. In large parts of Europe and the rest of the world - not so much. I don't mean to say they are in trouble or will die - so let's get that strawman out of the way straight-up - but Apple's leadership (unlike some others) is smart enough to know that what matters is not last year, this year, or even next year - what matters is five years from now. Once people get accustomed to relatively cheap, non-iOS devices with large screens, they won't be going back to a phone with a tiny (by comparison) display that costs twice as much.

So yes, those larger-screen iPhones are coming.

Apple’s Cyclone microarchitecture detailed

AnandTech on Apple's A7 processor:

I suspect Apple has more tricks up its sleeve than that however. Swift and Cyclone were two tocks in a row by Intel's definition, a third in 3 years would be unusual but not impossible (Intel sort of committed to doing the same with Saltwell/Silvermont/Airmont in 2012 - 2014).

Looking at Cyclone makes one thing very clear: the rest of the players in the ultra mobile CPU space didn't aim high enough. I wonder what happens next round.

This is one area where Apple really took everyone by surprise recently. When people talk about Apple losing its taste for disruption, they usually disregard the things they do not understand - such as hardcore processor design.

Apple launches cheaper 8GB iPhone 5C

Apple is adding a cheaper 8GB iPhone 5C to its smartphone lineup. The new model first appeared on UK carrier O2's site, but has since been added to a number of international Apple Stores including the UK, Australia, and China. In the UK, it's priced at £429, £40 ($66 including sales tax) less than the 16GB model. Should Apple choose to bring the new budget model to the US, the price seems likely to fall somewhere around $499.

An 8GB smartphone for $500. You can buy six Lumia 520s for that - almost one for every day of the week. You have to be utterly void of common sense to buy this phone. Then again, that seems to be the general attitude towards the 5C anyway.

iOS 7.1 on the iPhone 4: as good as it’s going to get

iOS 7 is unlikely to run better on the iPhone 4 than it does in iOS 7.1. That's not to say that the experience is great - even stepping up to an iPhone 4S would get you noticeable gains in performance and overall smoothness - but it's better than it was, and it's as good as it's going to get.

If you're sticking with the iPhone 4 for another year, iOS 7.1 makes performance tolerable enough that using the phone isn't unbearable.

Good news for iPhone 4 owners - and good on Apple for taking care of this demographic.

iOS 7.1 released

iOS 7.1 is packed with interface refinements, bug fixes, improvements, and new features. Apple CarPlay introduces a better way to use iPhone while driving. And you can now control exactly how long Siri listens and more. Getting the update is easy. Go to Settings. Select General. And tap Software Update.

Getting the update is easy indeed. There's a certain other mobile operating system that could learn a few things from that one.

Apple celebrates 30 years of Mac

Thirty years ago, Apple introduced the Macintosh with the promise to put the creative power of technology in everyone's hands. It launched a generation of innovators who continue to change the world. This 30-year timeline celebrates some of those pioneers and the profound impact they've made.

Apple is also asking what your first Mac experience was. For me, it was a computer I had saved up for for a long time. Back in those days - around 2002-2003 - the Mac was virtually non-existent here in The Netherlands (or at least in the area where I lived), and the only place I'd ever seen Macs was at the dental department. Colourful iMacs - fun machines.

In any case, I was intrigued, and eventually bought an iMac G4 800Mhz. In my view, the most beautiful design the iMac ever had, but mine eventually died of a logic board failure within a few years (a notorious problem). I still think they're beautiful little machines, and would love to have the ultimate G4 iMac.

After that first iMac, I owned several Macs - an original iMac, a PowerBook G4 15", a PowerMac G4 dual 450Mhz, a Cube, my current iMac from 2012, and my favourite, a 12.1" iBook G4. There's one Mac I really want to add to my collection as soon as possible: the iBook G3/466 Special Edition. If you have one of these and would like to get rid of it - let me know.

The Mac Pro review

All in all the new Mac Pro is a good update to its aging predecessor. Apple did a great job with the new chassis and build a desktop that's extremely dense with compute. When I had to dust off the old Mac Pros to prepare them for this comparison I quickly remembered many of the reasons that frustrated me about the platform. The old Mac Pro was big, bulky, a pain to work on and was substantially behind the consumer Macs in single threaded performance. The new Mac Pro fixes literally all of that. If you have a workload that justifies it and prefer OS X, the Mac Pro is thankfully no longer just your only solution, it's a great solution.

The only Mac Pro review that matters. Still want one. Won't buy one - but want one.