Games Archive

Breaking the fourth wall with Minecraft

Recently I started playing Minecraft, again. I find vanilla Minecraft somewhat boring, so I always look out for modpacks. After searching for new modpacks, I stumpled upon FTB Horizons: Daybreaker. Looking at the included mods list, OpenComputers caught my eye.

As the name suggests, OpenComputers adds computers to Minecraft. Real computers! They are highly modular too. You can add peripherals, from monitors to keyboards and expansion cards that add capabilities such as graphics and network. They can also be programmed in Lua, in-game. Another type of card also exists, the Internet card which, as you can imagine, can communicate with the real-life Internet. Awesome.

It never ceases to amaze me what can be done with Minecraft.

Resurrecting Duckhunt

The NES was the most popular game console of its time, and rightfully so. From the minds of Nintendo engineers, programmers and audio experts came some of the best video games ever made. Unfortunately, some of these great games cannot be played on your Raspberry Pi favorite emulator due to the incompatibility of the Zapper gun and modern digital monitors. None of us can forget the fun that Duckhunt brought. The game came as standard issue with all NES systems, so we've all played it. But its nostalgia is currently entombed by a technological quirk that has yet to be solved.

From one hacker to another - this can no longer be tolerated. First, we're going to learn how the Zapper works and why it doesn't work with digital displays. Then we're going to fix it.

‘SteamOS gaming performs significantly worse than Windows’

All that said, right now, it seems that choosing SteamOS over a Windows box means sacrificing a significant amount of performance on many (if not most) graphically intensive 3D games. That's a pretty big cost to bear, considering that Alienware sells its Windows-powered, console-style Alpha boxes at prices that are only $50 more expensive than identically outfitted SteamOS machines. That's not to mention the fact that Steam on Windows currently has thousands of games that aren't on SteamOS - including most AAA recent releases -while SteamOS has no similar exclusives to recommend it over Windows.

Hopefully, Valve and other Linux developers can continue improving SteamOS performance to the point where high-end games can be expected to at least run comparably between Linux and Windows. Until then, though, it's hard to recommend a SteamOS box to anyone who wants to get the best graphical performance out of their PC hardware.

This shouldn't be surprising to anyone. Windows and DirectX clearly reign supreme, with graphics card vendors focusing most - if not all - of their driver development on that platform.

Smite, sexism and the soul of esports

Great article at Polygon, looking into the position of women in esports and the abuse they're receiving.

Every coaching position she's held has come with abuse. There's the European rival who thinks it's funny to goad her with extravagant compliments about her appearance. There's the South American player who promises to kiss her when they meet at a live event. There's the Israeli player who said he didn't want her advice because she's a woman. And there's the countless spectators who spew insults at her through social media and streaming feeds.

But there are also those who recognize her abilities, including her players, other top coaches, senior people at Smite publisher Hi-Rez Studios and commentators who recognize the stamp of her tactics and her influence on improving teams.

Aside from the Baghdad Bobs in gaming, we all know the gaming world - and by extension, esports - isn't exactly the most welcoming environment for women. Luckily, it's starting to dawn on the companies in esports, such as Hi-Rez discussed in the linked article, that things need to change, and that steps need to be made to significantly curb the misogyny and abuse.

The League of Legends world championships, the most popular esports event in the world, just concluded this weekend. One weekend earlier, the semifinals were held in Brussels. One quite prominent figure in the League of Legends esports community, presenter and interviewer Eefje "Sjokz" Depoortere, is from Belgium, and parent company Riot took the opportunity to play a fantastic spotlight of her at the start of the event, in front of 17000 people and the millions of viewers around the world. The video details the work that she does, and the prominent way in which the spotlight was played - just before the semifinals started - really drove the point home just how important she's become.

In an article posted today, Depoortere recalled the moment the video was played.

Sjokz had her own fair share of cherished moments throughout the weekend, particularly when a video feature about her life in Belgium and her work at Riot aired in the 17,000-seat arena. "It was very emotional!" she says. "I hadn't thought through that I would be on stage listening to myself! I felt kind of embarrassed, because I thought, 'Oh, these people have to sit through it,' but all the people were quiet. They were actually listening and watching and it was an extremely heartwarming moment for me."

The feature touched on some less savoury aspects of being a successful, high-profile woman in a male-dominated industry, particularly sexism and a lack of respect for Sjokz's work, but since it aired she has received a huge influx of support. Even from people who have been less than pleasant in the past. "Some of them wrote to me and they said, 'Hey, I'm actually very sorry. I didn't realise what I was doing. I really respect your work.'"

We're a long way off from women being treated matter-of-factly universally throughout esports in particular and gaming in general, but it's at least encouraging to see that steps are being taken. Maybe, just maybe, we'll eventually see women players feel secure and safe enough to compete at the highest levels.

Steam Machine: does Valve’s hardware live up to its potential?

Valve Software's Steam platform has become the go-to source for gamers focused on the PC. With a huge catalog, constant sales and a consumer-first attitude, the digital store for games has exploded. As of the beginning of 2014, it had topped 75 million users.

But can that success translate into the living room and hardware, two arenas Valve has yet to conquer?

Valve's first round of officially branded Steam Machines will roll out from several manufacturers beginning on Nov. 10. Before that happens, Polygon was able to go hands-on with Alienware's version of the Steam Machine, which comes packed with a quad-core Intel Core i7 processor, a custom-built Nvidia GeForce GTX card and 8 GB of RAM. We also got to test out Steam's unique new controller.

I ordered a Steam Link (without controller) which should arrive any day now. I've heard nothing but praise for Steam's streaming, so I'm excited to try it out.

The enigma of Nintendo’s Virtual Boy, 20 years later

Twenty years ago, on August 21, 1995, Nintendo released the Virtual Boy in North America. The stilt-legged tabletop gaming console, which offered a unique red stereoscopic 3D display, attempted to ride a wave of popular interest in virtual reality. It was a risky, innovative gamble for Nintendo that didn't pay off, leaving many to wonder why it existed in the first place.

I vaguely recall the magazine talk of this thing (I was 9 at the time), but I never actually got to see one, let alone play one.

How does Voxel Quest work now?

If you're interested in the intricacies of game engine development, you should definitely keep track of Gavan Woolery's Voxel Quest. The latest blog post deals with a whole bunch of new stuff implemented in the voxel-based engine.

The fact that VQ has undergone three tech revisions over two years probably seems a bit ridiculous, and maybe it is. Something like this would normally kill a game. That said, the point here is not just to make a game (plenty of people are doing that already), but to make a unique engine, and that could not happen in a vacuum. All I know is that I am finally happy with where the engine is at in terms of performance and flexibility, and I couldn't have gotten here without knowing everything I've learned since the start.

So the most common question I get, of course, is how does this stuff work? It is actually simpler than it might seem.

Voxel Quest is more about developing a unique game engine than it is about developing a unique game, but its developer wants to release the engine as open source so that others can do cool stuff with it too.

The smartphone Nintendo should make

Ladies and gents, meet Smart Boy, the Game Boy-inspired smartphone. Designed by Pierre Cerveau, it has everything a Nintendo lover could dream of giving a phone, from power-saving 8-bit mode to a 'Game Bat' controller that basically turns the thing into a DS. I might actually cry because this beautiful phone will probably never be made.

Probably a bit too retro for most, but if Nintendo made this, I would be all over it.

Fabled CD SNES-compatible “Play Station” prototype found

At the 1989 Consumer Electronics Show in Las Vegas, Nintendo of America's then-chairman Howard Lincoln took the stage to reveal some unexpected news: the company was partnering with European electronics firm Philips to make a CD-ROM-based games console. While the announcement took everyone in the audience by surprise, Sony engineer Ken Kutaragi was the most shocked of all. Just the night before, he and several Sony executives had been demonstrating a product developed in partnership with Nintendo. It was to be the world's first hybrid console, featuring an SNES cartridge slot and a CD drive, with both formats available to game developers. That product, called "Play Station" (with a space), would never see the light of day.

Industry lore suggests that only 200 of the Play Station consoles were ever produced, and hardly anyone has actually seen one of the fabled consoles in the flesh. However, pictures of the legendary original Play Station surfaced on reddit yesterday, showing the hybrid console in all its grey and yellowed-plastic glory.

Absolutely glorious. I could look at the pictures for hours.

Why are people still playing Ultima Online?

Later this year, Ultima Online will turn 18 years old. In the genre of MMOs, that makes the game positively ancient - and it's even more remarkable when you consider that it's still funded via a subscription model.

I've never played an Ultima game, much less one that's nearly my age. I wanted to find out what the game is like to play today as a newcomer, and to ask people why they’ve continued visiting Britannia for nearly two decades.

I have little to no interest in MMOs, but seeing one of them run for this long is fascinating.

Inside the $499 aluminum NES

Who would spend more than the cost of a PS4 on a video game console that only plays NES games? Well, who would spend thousands of dollars on a digital camera that can’t autofocus? Leica shooters, of course, and people of similar persuasion might just be interested in the Analogue Nt for their gaming needs. The Nt is a modern Nintendo Entertainment System hewn from a solid block of aluminum, and retails for $499 (plus an extra $79 if you want HDMI output and hardware upscaling.)

Beautiful piece of hardware - and I love the fact that there might be a market for this. There are way more sensible options, of course, but none of them look this good.

YouTube’s assault on Twitch starts today

It's Day 0 of E3 2015. This is the time when all the giants of popular gaming make their big announcements, competing for your attention and future gaming dollars. Today is also a big day for YouTube, which doesn't make games, but will soon be introducing a dedicated YouTube Gaming service. It too will be competing for the attention of millions.

The goals of YouTube Gaming are as grand as YouTube itself. Google wants its new website and app to become "the biggest community of gamers on the web" and the destination for live-streamed game video, whether it comes from professional tournaments or amateurs playing just for fun. If that sounds exactly like Twitch, that's because it is. Having lost out to Amazon in the pursuit to acquire Twitch last summer, Google has spent the past year building up its own alternative, and that's what we have to look forward to in the coming weeks.

YouTube is well-positioned to compete with Twitch, since most streamers upload the VODs to YouTube anyway. Why not have it all in one place?

In any event, yet another case of competition breeding product improvements.

Steam Machines, Controller, Link hit 16 October

The first wave of Steam Machines, console-like computers designed to run Valve's Steam software and its thousands of PC games, will be in some pre-order customers' hands on Oct. 16 and in stores on Nov. 10, Valve announced today. The Steam Controller and Steam Link will also hit on Nov. 10.

Not sure what to make of SteamOS at this point - it's just a Linux distribution that launches Steam, and you can even close Steam to go to a desktop... On your TV - but the Steam Link is definitely interesting, so I pre-ordered one straight away.

Colorblind: On Witcher 3, Rust, and gaming’s race problem

You see the problem. When white gamers are forced to play people not of their race, it's "forced politics;" when I'm forced into the same scenario, it's business as usual. When you complain, you're making a fuss and being political. The argument is a bit scary when you break it down: The only way games can avoid politics in this situation is to pretend that people of color don't exist.

We should raise concerns about race, but it needs to be consistent. Race shouldn't only be an issue for gamers when some white gamers express concerns.

Outstanding article.

Why you should want a Nintendo Android console

Could Nintendo really switch to Android?

Japan’s most respected business newspaper, the Nikkei Shimbun, today raised the possibility that Nintendo’s mysterious upcoming system - codenamed NX - may be based on Google's Android operating system. The report is curiously sourced to a single anonymous insider, and takes the form of a column, not a typical news story; moreover, the Nikkei has a spotty record with Nintendo in particular.

But that doesn't make the proposition any less fascinating, and it's one I've been considering myself for some time. Although it would be an unusual move for the Japanese giant, which is famously hesitant to cede control over any aspect of its products, there are a lot of reasons why it might make sense - and why it wouldn't contradict Nintendo's own philosophy.

Would you buy a handheld gaming device in this day and age? If it could also make phone calls and run proper Android applications, would you ditch your other Android device for it?

I doubt it.

The web is not a post-racial utopia

Interesting experiment by the developers of Rust.

When the game was first opened up, all players were given the same default avatar: a bald white man. With the most recent update, Rust's lead developer, Garry Newman, introduced different avatars of different racial origins into the mix. However, they did so with a twist - unlike typical massively multiplayer online role-playing games, Rust does not allow players to choose the race of their avatar. Instead, they are assigned one at random.

Interestingly enough, the inability to choose skin colour only became a problem after a black skin colour was added to the game. I love experiments like this.

The first first-person shooter

The year was 1973. They were high school seniors in a work-study program with NASA, tasked with testing the limits of the Imlac PDS-1 and PDS-4 minicomputers. Their maze program flickered into life with simple wireframe graphics and few of the trappings of modern games. You could walk around in first person, looking for a way out of the maze, and that's about it. There were no objects or virtual people. Just a maze.

But Maze would evolve over the summer and the years that followed. Soon two people could occupy the maze together, connected over separate computers. Then they could shoot each other and even peek around corners. Before long, up to eight people could play in the same maze, blasting their friends across the ARPANET - a forebear to the internet. Two decades before id Software changed the game industry with Wolfenstein 3D and Doom, Colley, Palmer and MIT students Greg Thompson and Dave Lebling invented the first-person shooter.

Amazing story.

AMD: Nvidia GameWorks “sabotaged” Witcher 3 performance

While AMD seems to have made up with Slightly Mad Studios, at least if this tweet from Taylor is anything to go by, the company is facing yet another supposedly GameWorks-related struggle with CD Projekt Red's freshly released RPG The Witcher 3. The game makes use of several GameWorks technologies, most notably HBAO+ and HairWorks. The latter, which adds tens of thousands of tessellated hair strands to characters, dramatically decreases frame rate performance on AMD graphics cards, sometimes by as much as 50 percent.

I got bitten by this just the other day. I'm currently enjoying my time with The Witcher III - go out and buy it, it's worth your money - but the first few hours of the game were troubled with lots of stutter and sudden framerate drops. I was stumped, because the drops didn't occur out in the open world, but only when the head of the player - a guy named Geralt - came close to the camera, or was in focus in a cutscene. It didn't make any sense, since I have one of the fancier Radeon R9 270X models, which should handle the game at the highest settings just fine.

It wasn't until a friend said "uh, you've got NVIDIA HairWorks turned off, right?" Turns out, it was set to "Geralt only". Turning it off completely solved all performance problems. It simply hadn't registered with me that this feature is pretty much entirely tied to NVIDIA cards.

While I would prefer all these technologies to be open, the cold and harsh truth is that in this case, they give NVIDIA an edge, and I don't blame them for keeping them closed - we're not talking crucial communication protocols or internet standards, but an API to render hair. I do blame the developers of The Witcher for not warning me about this. Better yet: automatically disable and/or hide NVIDIA-specific options for Radeon owners altogether. It seems like a no-brainer to prevent disgruntled consumers. Not a big deal - but still.