Games Archive

Xbox One launch delayed in 8 European countries

Our priority is ensuring our customers get the best Xbox One experience the first day it is available. To do that, and in order to meet demand, we have adjusted the number of markets that will receive Xbox One in November to 13 markets, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, Spain, United Kingdom, United States and New Zealand, in November.

We remain committed to launching Xbox One in Belgium, Denmark, Finland, Netherlands, Norway, Russia, Sweden, Switzerland, as soon as possible in 2014.

And now delays. Microsoft on a roll.

Microsoft drops Xbox One Kinect requirement

Xbox chief product officer Marc Whitten:

That said, like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor.

The Xbox One used to require Kinect. Now it doesn't. Good move, obviously, but it does raise the question: whatever the hell was this company thinking? Microsoft really seems to have lost all its marbles - Windows 8, Windows Phone, and now Xbox One. Messy, messy, messy.

Wii U sales collapse further

Just 160,000 Wii U consoles were sold worldwide between April and June, along with 1.03 million software units. The figure is a 51.3 percent decrease on last quarter; the console has now sold 3.61 million units around the world despite Nintendo's initial prediction of 5.5 million systems moved by the end of March.

To put the 160000 figure in perspective - Microsoft sold 140000 Xbox 360s in just the US, in June alone, and that's after a sharp sales drop, for a console that's 8 years old. Nintendo is not doing well.

Fuck the Super Game Boy: introduction

"The Super Game Boy is probably the coolest piece of video game hardware in existence. It's also probably the biggest wasted opportunity in video games. It's been pretty much entirely forgotten about now, because - as is pretty common with neat hardware made by Nintendo - very, VERY few games ever really took advantage of it at all. And it's a shame, because the unique visual style of Super Game Boy-compatible games, in addition to just looking really neat, can teach a lot about effectively using colour in games. The ones that do work exist in a really bizarre stylistic place."

Every Xbox One will be a dev unit, self-publishing possible

Microsoft will allow self-publishing on the Xbox One - Every Xbox One will be a development unit. "Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August." No matter how much Microsoft screwed up the initial PR around the new Xbox, this is just awesome news.

The ugly, profitable details about Xbox Live advertising

"People who don't play video games would be forgiven if they turned on an Xbox 360 and didn't realize it was a device used to primarily play games. The first screen you see on the Xbox 360 Dashboard is often a mixture of ads for all sorts of goods and services, and many times games are in the minority of ad slots. The latest redesign increased the ad space that can be sold to advertisers, and that in turn increased this problem. Let's be clear, it is a problem. Game discovery is terrible in the current design of Xbox Live, and the usability of a system that used to be about games is suffering in order for Microsoft to make money on ads." Written a year ago by Ben Kuchera for Penny Arcade. In light of increased advertising efforts in Windows 8.1, this has become relevant once more. In a nutshell, do not count on Microsoft being able to strike a proper balance (thanks, Soulbender!).

Are modern games easier or simply designed better?

"In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. In many cases it's true, and it isn't surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. As a consequence, many older - and potentially newer - players consider these games of yesteryear much more difficult. The immense challenge Wii U owners have experienced with virtual console games is evidence of that. Are these newer adventures really easier? Or has the design philosophy for video games improved instead?" Interesting take. I will tell you this, though - take a game like Dragon Age (the only one that matters, so the first one). It's immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you're suddenly back in old-fashioned hardcore territory where you'll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I did it. It's hell). My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore.

Microsoft teases Windows 8 applications on Xbox One

"Microsoft's Build developers conference in San Francisco has mainly focused on Windows 8.1 so far, but the company spent a few minutes talking about the future Xbox One development platform on Thursday. Steve Guggenheimer, vice president of Microsoft's Developer & Platform Evangelism group, provided big hints at how developers can target the Xbox One in future." Many Windows 8 Metro applications would work relatively well with Kinect gestures and such - so this makes sense to me. Still don't want a 'media entertainment experience device' though; I want a game console.

Steam might let you borrow friends’ games

"A snippet of code in the Steam digital distribution platform has revealed that Valve may be planning to let users easily share their games with friends in the future. The Verge has verified the code's authenticity, which was originally spotted by a member of the NeoGAF gaming forum; the code references a 'shared game library' and a notification that would alert a user when their games are currently in use by a borrower." This would change the, uh, game.

Bootable Minecraft clone written party in x86 assembly

"MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.

Review: Haswell-infused Alienware X51 R2 SFF game PC

"And so it is with Dell's Alienware X51 R2, a small form factor gaming PC in console digs. It's shaped similar to Microsoft's Xbox 360 Slim, and though it's slightly larger than either a 360 or PlayStation 3, the X51 R2 would be right at home in a living room setting nestled next to a large screen TV. Indeed, it's adept at running Steam's Big Picture mode, and if your primary objective is to play games in the living room, go ahead and consider the X51 R2 a hybrid game console." This is obviously not the only machine like this - still, these are very valid console alternatives even for those that don't like being hunched over with a cramped WASD-claw. Also, PC gamers among us: could you get away with the $699 model for gaming?

PlayStation 4 will not impose restrictions on used games

Sony just won the console war for this generation. Not only is the PS4 going to be cheaper, Sony's CEO gloated on stage last night at E3 with the biggest possible grin as he detailed that all that nonsensical DRM crap that Microsoft is pulling, like blocking used games sales and stuff like that? Yeah, Sony's PS4 will have none of that. Sony even made an instructional video to explain how sharing games works.

Xbox One: details emerge on licensing, online connectivity

Yes, it's as bad as we expected. This particular paragraph illustrates everything that is wrong with what Microsoft is doing: "Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once." Yes, with this, Microsoft and publishers are destroying the ability to sell your games on Ebay or similar sites (because of the 30-day requirement). To make matters worse, the ability to sell or even loan games to your friends can be disabled by publishers. Asinine.

Xbox One: hardware analysis, comparison to PlayStation 4

"Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.

Xbox One forces gamers to pay for games borrowed from friends

At an event earlier today, Microsoft unveiled the next Xbox - the third model, but confusingly named Xbox One. The big focus was TV, integrated Kinect, and all the other stuff we all expected to be forced down our throats. I think it took them 25 minutes to actually come to what should be the core of the story: gaming. Nothing groundbreaking in the gaming department, except for how Microsoft intends to handle the used games market and borrowing games from friends: pay up, buddy!

EA Sports developer calls Wii U ‘crap’

"At the end of a week in which Electronic Arts confirmed it wasn't developing a thing for the Wii U, one of the software engineers in EA Sports' Canada studio, in a series of since-deleted tweets, disparaged the console as 'crap' and suggested Nintendo should give up on hardware altogether. 'The Wii U is crap. Less powerful than an Xbox 360. Poor online/store. Weird tablet', tweeted Bob Summerwill, listed as a senior software engineer at EA Canada, in a reply to a tweet posting a link about EA's no-Wii U news. 'Nintendo are walking dead at this point'." The Wii U is turning into the 21st century's Virtual Boy.