Games Archive

‘The time is right for a Nintendo phone’

Rumours of Nintendo working on its own mobile phone have been appearing on and off for the past decade, and recently we even heard that the idea almost become a reality back in 2004. The prospect of owning a mobile telecommunications device crafted to suit Nintendo's unique vision is a tantalising one, but the firm has so far refused to embrace the notion. With shareholders calling for Nintendo to make its titles available for a wider audience by embracing existing mobile platforms such as iOS and Android, you might assume that the time for creating a unique mobile device has long since passed, but we're not so sure. In fact, it could be argued that there's never been a better time for Nintendo to release a handset of its own.

Would you switch phones for Mario? Would anyone?

Then again, imagine if Google struck a deal with Nintendo - a full, proper Android phone from Nintendo, with exclusive access to Nintendo's games via Nintendo's own additional platform. Could potentially work.

Businessweek on Anita Sarkeesian

"People are talking about women and games seriously; people are taking the critiques seriously," Sarkeesian says as she stirs her tea. "It's been a huge shift. This discussion is becoming more mainstream."

A blond woman sitting at the next table before an array of New York City street maps begins squirming excitedly in her seat. "Are you talking about the article about gaming in the New York Times yesterday? I read it!" she says excitedly. "Did you write that? It was great!"

Fantastic article, horrible title (hence why I'm using a generic placeholder title instead). She's not gaming's "greatest adversary". In fact, Sarkeesian - and people like her, trying to create more diversity in every aspect of gaming - are gaming's greatest asset.

GamerGate terrorists threaten mass school shooting in Utah

It's been another fantastic few days in the fabricated GamerGate terror campaign. This past weekend, female game developer Brianna Wu was forced to alert the police and leave her home, after receiving threats that she, her family, and possible children would face rape, mutilation, and death. Wu has vowed to not bow to the terrorist threats, and will continue to develop games.

Wu's ordeal was just the last in a long line of GamerGate terrorism, and yesterday we reached a new low.

Gaming critic Anita Sarkeesian was scheduled to hold a talk at Utah State University. However, GamerGate terrorists threatened to enact "the largest school shooting in American history" if the talk were to take place. The contents of the terrorist threat are horrific, and fit the general tone of GamerGate terrorism; threats of rape, murder, mutilation, the usual stuff, but now also with mass murder, automatic rifles, and pipe bombs.

Sadly, the GamerGate terrorists have won, because of concealed carry laws in Utah. Sarkeesian asked the police to perform pat-downs and check for firearms so she would not get murdered, but the police told her that if someone has a valid firearm permit for concealed carry, they are allowed to bring the weapons to the talk. As a result, Sarkeesian was forced to cancel the talk to ensure she and attendees would not get murdered.

And so, these people have successfully employed terrorism to stifle free speech. These GamerGate terrorist threats will continue, because sadly, there is very little that can be done to stop them. Sarkeesian - and several other women who have received terrorist threats from GamerGate supporters - have vowed to continue doing their work.

At this point, we're essentially just waiting for the first GamerGate supporter to murder someone. We like to think of terrorism as something done by outsiders, something imported from other countries or cultures. However, these GamerGate threats are just as much terrorism - we just hate calling it that because it hits too close to home.

Meanwhile, we're hearing very little - if nothing - from large game companies and distributors. These companies and distributors should, of course, take a stand against GamerGate terrorism, but they also know full well that they might lose business over it. So, they decide to shut up. Will it take an actual murder before they speak up?

Behind League of Legends, e-sports’s main attraction

Dozens of those players are now in Seoul, at the fourth world championship. On Oct. 19, the finals will be held in a stadium built for soccer's World Cup, with 40,000 fans expected and many times that number watching online. Last year, Riot Games says, 32 million people around the world saw a South Korean team win the Summoner's Cup, along with a grand prize of $1 million, in the Staples Center in Los Angeles. That's an audience larger than the one that tuned in to the last game of the N.B.A. finals that year.

I play League of Legends, and the sheer size of the game and everything related to it still baffles me. I, too, watch the World Championships live, I play almost every day, watch other people play on live streams and youTube, and I'm still enjoying it. Quite the phenomenon.

Intel buckles to anti-feminist campaign

The #GamerGate hashtag is inextricably linked to campaigns of harassment and its proponents have been demonstrably manipulated by a small number of people who want to hurt others for fun. Until now it has had no major successes, but by giving in to its demands and pulling its advertising from Gamasutra, Intel has legitimized a movement that has shown itself to be anti-feminist, violently protectionist, and totally unwilling to share what it sees as its divine right to video games.

Strung along by both American right-wingers and 4chan. This whole 'GamerGate' thing is so laughably pathetic it makes my sides hurt.

Microsoft acquires Mojang for $2.5 billion

Update: In Notch' own words (Pastebin version because his site is being hammered):

I'm aware this goes against a lot of what I've said in public. I have no good response to that. I'm also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I'm right there struggling with you.

I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can't be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it's belonged to all of you for a long time, and that will never change.

It’s not about the money. It's about my sanity.

His honesty and openness is very welcome.

I bought Minecraft way back in the alpha days (September 29, 2010, to be exact), and I haven't ever regretted it one bit. Thank you for Minecraft, Markus.




It's official. Microsoft has acquired Mojang, and thus, Minecraft.

From Mojang's announcement:

Minecraft has grown from a simple game to a project of monumental significance. Though we're massively proud of what Minecraft has become, it was never Notch’s intention for it to get this big.

As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He's decided that he doesn't want the responsibility of owning a company of such global significance. Over the past few years he's made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He'll continue to do cool stuff though. Don't worry about that.

While I'm not particularly happy about Minecraft going to Microsoft - of all places - I fully understand Notch' reasoning. Even my own little one-man translation company is a huge amount of effort to run, both in actual working hours (translating) and all the stuff that comes with owning a company (the administrative and office crap nobody likes to do). I can only imagine that is must be a thousand times more difficult to run a company as successful as Mojang, and I can understand him wanting to get rid of it, get a huge pile of money, and use it do new stuff, free from pressure.

So, thank you for Minecraft, Notch, and you and your colleagues deserve this massive break. Congratulations!

So, what about Minecraft's future? From Microsoft's announcement:

Minecraft fans are loyal, with nearly 90 percent of paid customers on the PC having signed in within the past 12 months.

That sentence.

That sentence, Microsoft.

That sentence tells me all I need to know. If you've paid any attention to the negative developments in gaming over the recent years, that sentence should send chills down your spine.

Videogames are for everybody

This, then, is what we want to articulate here: we’re now in a place where our pursuit can be made by anyone, can be about anything, and can be enjoyed almost anywhere. If games were diversifying when we started the site in 2007, now they actually have diversified. Games can be for everyone. Games are by everyone. Games are about everything. That is their great power. That is their utterly vital quality. It is why they matter so, so much.

Games can be for everybody. Games should be for everybody. They should be for you.

RPS is probably the best gaming website on the web, and this article only cements that position. Fantastic job.

An awful week to care about video games

What an awful week for the culture that surrounds and influences video games.

That's putting it very mildly. The people responsible for all of this - like the people who threatened a critic of the portrayal of women in games with physical/sexual violence - should be sent to jail. Especially the 'Kevin Dobson' character should probably be locked up in a mental institution for life.

Especially the treatment of women in the gaming industry - whether on-screen or off-screen - is absolutely horrible. As an n=1 social experiment, I often pretend to be female in my League of Legends matches, and the kind of shit you get thrown at you when you do so is disgusting.

I can shake it off because I'm actually not female - but I shudder at the thought of not being able to do so.

Amazon acquires Twitch.tv

Everybody thought it would be Google, but it's actually Amazon.

Today, I'm pleased to announce we've been acquired by Amazon. We chose Amazon because they believe in our community, they share our values and long-term vision, and they want to help us get there faster. We're keeping most everything the same: our office, our employees, our brand, and most importantly our independence. But with Amazon's support we'll have the resources to bring you an even better Twitch.

Most of the times some hot startup gets acquired it's some vague nonsense I don't care about, but Twitch - Twitch I care about. I use it almost every day, and seeing it in the hands of a company with zero presence in my home country and no history with video, streaming (like I said, Amazon has no presence here), or gaming makes me uneasy.

Twitch is one of the very rare cases where I would have actually preferred Google - or better put, YouTube - buy it. Google+ is by no universally accepted as a mistake, Google is backtracking from it, so that most likely would not have been an issue. The combination Twitch+YouTube looked great on paper - much better than Amazon+Twitch.

This acquisition has me worried for the future of Twitch.

GOG.com now supports Linux

A while ago, we've announced our plans to add Linux support as one of the features of our digital platform, with 100 games on the launch day sometime this fall. We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by, and absolutely no reason to wait until October or November. We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. It's not about them, after all, it's about you. So, one of the most popular site feature requests on our community wishlist is granted today: Linux support has officially arrived on GOG.com!

Good on 'm.

No Man’s Sky: a vast game crafted by algorithms

No Man's Sky is a video game quite unlike any other. Developed for Sony's PlayStation 4 by an improbably small team (the original four-person crew has grown only to 10 in recent months) at Hello Games, an independent studio in the south of England, it's a game that presents a traversable universe in which every rock, flower, tree, creature, and planet has been "procedurally generated" to create a vast and diverse play area.

"We are attempting to do things that haven't been done before," says Murray. "No game has made it possible to fly down to a planet, and for it to be planet-sized, and feature life, ecology, lakes, caves, waterfalls, and canyons, then seamlessly fly up through the stratosphere and take to space again. It's a tremendous challenge."

Minecraft comes to mind - obviously - but No Man's sky goes much, much further. You're looking at a procedurally generated universe with millions of individual, unique planets and individual, unique ecosystems, each evolving over time.

Win access to a game, then proceed to pirate it

Modern Combat 5 has been cracked and uploaded to multiple torrenting websites over the weekend. MC5 is a first person shooter for iOS, Android and Windows 8. The developer and publisher, Gameloft, ran a contest recently and invited players into the game early. One of those winners apparently cracked the game and began distributing it online.

Modern Combat's dev team is not pleased with the situation.

Horrible. You win a contest for early access, and then you turn around and stab them in the back like this. You must be a pretty terrible human being to do something like this.

Microsoft reaffirms that every Xbox One will be a dev kit

Another Xbox One communication failure by Microsoft - but this time, with a good outcome, sort of. At launch, the company promised that every Xbox One could eventually be used as a development kit, but comments by Microsoft's Martin Fuller earlier today made it clear that idea was dropped and not going to happen. Turns out, though, that Fuller was wrong.

"The comments today were inaccurate. We remain committed to ensuring the best possible solutions for developers and hobbyists to create games for Xbox One. We will share more details at a later date," said the Microsoft representative.

I would have liked a more resolute confirmation here - "best possible solutions" could be anything - but I'm hoping Microsoft persists with the idea of turning every Xbox One into a development kit. I'm sure it would lead to some amazing games that would otherwise never make it to the Xbox, and that's, after, what gaming is about.

Nintendo had another very bad year and it’s all the Wii U’s fault

Nintendo's reported a staggering loss of $456 million for the past financial year. The blame is being laid squarely at its relatively young console, the Wii U. Sales have slowed significantly: Nintendo sold 2.72 million Wii Us in the last twelve months. (Running totals for the Xbox One and PS4: five and seven million, respectively). In the last quarter, only 310,000 units were sold. Meanwhile, Nintendo's handhelds continue to sell more favorably: 12 million 3DSes were sold in the last financial year, meaning there's now just shy of 43 million sold globally. It remains third consecutive year of losses for Nintendo, but CEO Iwata claims that this incoming financial year will see a return to operating profit ($394 million, he reckons) and millions more consoles sold. Then again, he said similar things last year.

It's not looking good.

Virtual reality is going to change the world

Notch was working with the Oculus team to bring Minecraft to the Rift - and then the Facebook news hit. He immediately cancelled the project.

I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.

And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.

It seems like Notch sums up the general response to Facebook acquiring Oculus pretty well.

Facebook to acquire Oculus

Facebook today announced that it has reached a definitive agreement to acquire Oculus VR, Inc., the leader in immersive virtual reality technology, for a total of approximately $2 billion. This includes $400 million in cash and 23.1 million shares of Facebook common stock (valued at $1.6 billion based on the average closing price of the 20 trading days preceding March 21, 2014 of $69.35 per share). The agreement also provides for an additional $300 million earn-out in cash and stock based on the achievement of certain milestones.

What the heck does Facebook need this for? Great news for the Oculus men and women though.

BioWare’s Manveer Heir discusses stereotypes in games at GDC

BioWare developer Manveer Heir held a passionate talk about stereotypes in videogames, for a group of developers at GDC.

Heir backed up his ideas with research throughout the presentation. To begin, he cited a 2009 study, The Virual Census Representing Gender, Race and Age in Videogames, which analysed the primary and secondary characters of a large set of games and found that the elderly, children, black, hispanic and female characters were all uder-represented compared to the social makeup of the United States at the time. Heir also looked at the top 25 metacritic games of 2013. While half let players play as a woman, or an ethnic minority character, none facilitated both.

I always play as a female character if the game gives me the option. In fact, if a game does not allow me to play as a female character for no discernible reason, I will not buy it. This is not some sort of holier-than-thou quest; it's just my preference. I really want game developers to move beyond the generically handsome early-thirties shaven-head five o'clock shadow American. It's boring, it's lazy, it's pandering to the lowest common denominator.

This is one of the reasons why the Saints Row games have always appealed to me. Want to be a short, fat Asian woman wearing construction jeans and a fishnet halter top? Go head. Want to play as a cross-dressing thin giant with huge pink Bambi eyes and flaming red hair? No problem. Games that allow its players this kind of freedom are relatively rare, and that's a shame.

Heir's speech got a lot right, however. It was an important and powerful moment this year because, ultimately, it wasn't about storming barricades or attacking individuals. It was a message from one developer to a room of developers, asking everyone to go away and raise the issue with colleagues in their respective organisations. It was a well-reasoned, well-researched and impactful, and took pains to avoid falling into some familiar traps. It wasn't a drum-banging speech for those already in complete agreement. It didn't, as these things sometimes do, reflect more on the author than the issue. The anger behind Heir's words made it an energising listen, but the speech didn't accuse or condescend, and didn't draw battle lines. That's exactly where the debate needs to go. Nothing changes if everyone digs trenches.

Hopefully they take something away from this.

Oculus, Sony lead virtual reality push

The second version of the Oculus Rift development kit is similar to the Crystal Cove prototype in terms of features, but the fit and finish is much closer to what we’re likely to see in the retail virtual reality headset.

Also, last night:

The VR system is currently codenamed Project Morpheus, and will work with PlayStation 4. While still in prototype form, Yoshida says that Morpheus is the "culmination of our work over the last three years to realize our vision of VR for games, and to push the boundaries of play." The headset uses a 1080p LCD, offers a 90-degree field of view, and will integrate with the PlayStation Camera for tracking and PlayStation Move for motion control. It connects via HDMI and USB; while the current prototype uses a 5-meter cable, Sony would like to make it wireless. The company says the headset doesn't put weight on your nose or cheeks, and its design allows for airflow without the lenses fogging up.

I'm not particularly interested in this - it feels like the Pong days of VR. Give this 10-15 years, though, and I'm sure the headsets will not be the size of refrigerators. The future looks quite interesting.

Science, onwards to the holodeck!