Games Archive

PocketCHIP ships this month with PICO-8 preinstalled

But most exciting, to me at least, is PocketCHIP will ship with PICO-8 preinstalled. If you've never heard of PICO-8, you have a bunch of weird little video games to catch up on. Basically it's a "fantasy console" that runs in a browser or on a desktop, but has resource limitations akin to a Game Boy Color. What's even better is PICO-8 has built-in tools for building your own game - complete with code, sprite, and sound editors - and every game someone else makes can be opened up and tweaked. PocketCHIP will include a browser for the hundreds of published PICO-8 games, turning it into an out-of-the-box handheld console.

So this thing completely passed by my radar, and it's actually kind of amazing. The PocketCHIP is a CHIP in a Game Boy-like case, and comes with the aforementioned PICO-8 environment preinstalled. I immediately ordered one today, and I can't wait for it to arrive come June.

This is a ton of value for what you're getting, and the built-in coding ability, while not useful to me - since I can't program - should be a huge boon for many people here on OSNews. The device's QWERTY keyboard means you can code right on the device itself.

All in all, incredibly neat.

‘Sony to release upgraded PS4 with faster GPU, processor, RAM’

Earlier this year, rumors began to fly that Sony would release an upgraded version of the PlayStation 4, a console often called the PS4.5 or the PS4K by fans and press. Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO. No price was provided, but previous reports indicate that the NEO would sell at $399. At time of publishing, Sony has not returned our request for comment, but we will update this story if the company responds.

The NEO will feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory. The documents we've received note that the HDD in the NEO is the same as that in the original PlayStation 4, but it's not clear if that means in terms of capacity or connection speed. Starting in October, every PS4 game is required to ship with both a "Base Mode" which will run on the currently available PS4 and a "NEO Mode" for use on the new console.

I'm not sure what to think of this. It just feels like this wouldn't go down well with consumers who just bought a regular PS4, and developers would have to actually worry about all of this, do additional testing, possibly extra coding, and so on. It feels needlessly convoluted, especially since the PS4 isn't that old to begin with.

Meanwhile, Microsoft claims it isn't interested in doing this, but you can bet your vanilla red pinky that Microsoft would follow suit in a heartbeat if this turns out to be a success.

The story behind NetHack’s long-awaited update, first since 2003

The recent update to NetHack has been eagerly awaited by fans of that game for the last thirteen years. This shadowy group behind the update, known by fans simply as DevTeam, can be very tight-lipped about what they're up to. The community has generally viewed them with a sort of worshipful awe as they have slowly added new depth and sophistication to the game with each iteration. (A popular catchphrase is TDTTOE, or "The DevTeam Thinks of Everything.")

The release of the update seemed like a great time to talk to the developers of this beloved title, about the past and future of the game, and the devotion of the fan community that makes its ongoing development possible.

I've only ever played NetHack a few times, but I'm definitely aware of its status. Fascinating to see it has such a peculiar development.

The Minecraft generation

When I visited Jordan at his home in New Jersey, he sat in his family's living room at dusk, lit by a glowing iMac screen, and mused on Minecraft's appeal. "It's like the earth, the world, and you’re the creator of it," he said. On-screen, he steered us over to the entrance to the maze, and I peered in at the contraptions chugging away. "My art teacher always says, 'No games are creative, except for the people who create them.' But she said, 'The only exception that I have for that is Minecraft.'" He floated over to the maze's exit, where he had posted a sign for the survivors: The journey matters more than what you get in the end.

Minecraft is the digital age's Lego.

Tabletop gaming has a white male terrorism problem

White male terrorism is the white underbelly of the gaming community, meant to terrify and disrupt the lives of those who threaten the status quo by race, gender, or sexuality. It succeeds because the majority of men in the community are too cowardly to stand against the bullies and the terrorists. At best, these cowards ignore the problem. At worst, they join the terrorists in blaming their victims for the abuse. The point of online terrorism is that it is endless, omnipresent, and anonymous. I have no way of knowing whether the person with whom I’m gaming is safe or the person who wants to “slit throat and fuck the gash until drown in cum”. Knowing that the person sending those e-mails could be anyone and the community will not support me if/when I am attacked keeps myself and many others from the hobby.

Happy Sunday.

The struggle to bring back Baldur’s Gate after 17 years

Baldur's Gate is one of the most revered RPG series in video game history. It helped write the book on Western-style RPGs, putting a focus on memorable followers and party-based combat, and tossing it all in a blender with a dungeon and a dragon. Nearly two decades later, it's back.

Beamdog is a small studio, but they have grand - verging on grandiose - plans. The company was founded by Trent Oster, BioWare co-founder, and Cameron Tofer, former BioWare lead programmer. They've been quietly tinkering away on Enhanced Editions of classic BioWare and Black Isle RPGs like Baldur's Gate, Baldur's Gate II, and Icewind Dale, culminating in today's release of an all-new expansion, Baldur's Gate: Siege of Dragonspear. Oh, and they also recently brought on David Gaider, aka That Guy Who Made A Lot Of The Best Words In Dragon Age And Other BioWare RPGs For 17 Years.

The Infinity engine games - the Baldur's Gate games, Icewind Dale, and of course the best one, Planescape: Torment - all make up the first golden age of RPGs. And today, we are lucky enough to witness the second golden age of RPGs, with games like Pillars of Eternity, Wasteland II, and Torment: Tides of Numenera, and cleaned-up versions of the classics. It's a really great time to be a fan of classic RPGs.

And it's about to get even better.

"Basically, Baldur's Gate III, every two weeks when we call Wizards of the Coast, something comes up," said Daigle. "The Baldur's Gate III thing, when are we going to do that? I think the answer is when the right people and the right partners line up, something big will happen."

Yes please.

The Verge’s Oculus Rift review

"Just a few more months" has been the mantra of virtual reality since people started getting excited about the Oculus Rift, and saying it after the headset is released feels like either a huge cop-out or a sign that the VR we want may never actually arrive. But it's impossible to think of all the unreleased Oculus Touch experiences I've tried - like three-dimensional painting tool Quill, Old West shooting gallery Dead & Buried, and a VR version of Rock Band - and not feel like the Rift's best days are still ahead of it.

For the first time, though, there's something to do while you wait. The high cost of buying and running high-end VR headsets makes them inaccessible to many people, and the Rift in particular is relentlessly focused on gaming. Within these limitations, though, the Rift makes a good case for seated VR, and it lays a solid foundation for what's to come. The headset you can buy today is not Oculus' most ambitious vision for virtual reality - but it’s a vision that Oculus has successfully delivered on.

I really don't know what to make of the current crop of VR headsets. I just don't see the appeal in strapping an ugly hardware monstrosity on your head to play a few video games or watch some movies. There are several weird disconnects; you can look around - but not in 360 degrees, because the cables make that impossible. You can move your head to look - but you need buttons to walk. It feels more like a glorified display setup than VR, really.

On top of that, while I love to dive into a carefully crafted game or movie world mentally, I wouldn't want to do so physically. When you're using one of these things, you are effectively wearing a blindfold, with no idea of what's happening around you. I don't know about other people, but to me, that just sounds terrifying - and a little distopian.

I appreciate the science and engineering that's currently being done on VR, and I'm in no way saying this won't go anywhere - just that it doesn't seem like my personal cup of tea. On top of that, there are probably a ton of non-gaming uses where technology like this could really shine.

Meanwhile, I'm waiting for VR to grow up into the holodeck.

Oculus: Mac support if Apple ‘ever releases a good computer’

One question we were dying to ask is he sees a future for the Oculus Rift with Apple computers. When asked if there would ever be Mac support for the Rift, Palmer responds by saying "That is up to Apple. If they ever release a good computer, we will do it."

Palmer continues to clarify what he meant by that blunt statement by saying "It just boils down to the fact that Apple doesn't prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn't match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it."

Harsh, but true. This simply isn't a market Apple is serving right now. Note: I'm not saying they should, just that they don't.

Cratering portable sales can’t prop up Nintendo anymore

No matter how its console business is doing, Nintendo has always been able to lean on healthy portable system sales to prop up its finances. With the Wii U continuing to severely underperform sales expectations, though, it looks like the Nintendo 3DS is failing to pick up the slack as its predecessors once did.

Nintendo's going to need a better strategy. Maybe the past 15 years of rehashing the same Mario, Zelda, and Metroid games is finally catching up to them.

Steam suffers major security issue

So uh, look up from your Christmas dinner for a second, because Steam is having a major security meltdown at the moment.

It's the middle of Steam's big winter sale, which means a huge number of people are browsing, buying, and playing games right now on the platform. Some of them, however, seem to have tripped into a major security hole. A variety of users on Twitter, NeoGAF, and Reddit have noted that they can see other users' account information - including addresses and credit card data - instead of their own details.

From what I can gather online, users would occasionally be logged into not just their own accounts, but also those of others, including being able to see their information. The general consensus seems to be that you couldn't actually abuse said credit card information (you only have the last two digits and you still need the security code to actually buy stuff), but people who use PayPal to pay on Steam might not be safe.

Steam's store has been completely shut down, but you can still play online. Major security problem here, and it seems to be related to caching, although there's no official word on that.

See? This is what I get for buying an Apple Watch. I upset the balance.

Commander Keen turns 25

Commander Keen is an episodic video game developed by id Software in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year-old boy who travels through space and assumes the secret identity of "Commander Keen". The series was successful at replicating the side-scrolling action of the Nintendo Entertainment System Super Mario Bros. games in DOS. The cartoon-style platform games are notable for their pioneering use of EGA graphics and shareware distribution, and they were some of the first games by id Software (who went on to later develop Wolfenstein 3D, Doom and Quake). The games were also exciting to the PC gaming community of the time because of John D. Carmack's smooth-scrolling graphics game engine, which first allowed smooth side scrollers on PC by only redrawing the elements of the screen that actually changed frame to frame.

Today is Commander Keen's 25th birthday. Keen was one of the very first games I ever played, and everybody I knew at the time was into Keen as well. We swapped floppies around with Keen on them, and I must've finished many of the episodes countless times. Commander Keen is part of my childhood, and a landmark in (PC) gaming.

In honour of Keen's 25th birthday, John Romero published a video today, in which he shows id Software's "port" (reverse engineering is probably more accurate) of Super Mario Bros. 3 to the PC. It was created without Nintendo's consent, and then sent to Nintendo for evaluation. The company had no interest in it, but the knowledge gained would come to use for Keen.

Fascinating.

Breaking the fourth wall with Minecraft

Recently I started playing Minecraft, again. I find vanilla Minecraft somewhat boring, so I always look out for modpacks. After searching for new modpacks, I stumpled upon FTB Horizons: Daybreaker. Looking at the included mods list, OpenComputers caught my eye.

As the name suggests, OpenComputers adds computers to Minecraft. Real computers! They are highly modular too. You can add peripherals, from monitors to keyboards and expansion cards that add capabilities such as graphics and network. They can also be programmed in Lua, in-game. Another type of card also exists, the Internet card which, as you can imagine, can communicate with the real-life Internet. Awesome.

It never ceases to amaze me what can be done with Minecraft.

Resurrecting Duckhunt

The NES was the most popular game console of its time, and rightfully so. From the minds of Nintendo engineers, programmers and audio experts came some of the best video games ever made. Unfortunately, some of these great games cannot be played on your Raspberry Pi favorite emulator due to the incompatibility of the Zapper gun and modern digital monitors. None of us can forget the fun that Duckhunt brought. The game came as standard issue with all NES systems, so we've all played it. But its nostalgia is currently entombed by a technological quirk that has yet to be solved.

From one hacker to another - this can no longer be tolerated. First, we're going to learn how the Zapper works and why it doesn't work with digital displays. Then we're going to fix it.

‘SteamOS gaming performs significantly worse than Windows’

All that said, right now, it seems that choosing SteamOS over a Windows box means sacrificing a significant amount of performance on many (if not most) graphically intensive 3D games. That's a pretty big cost to bear, considering that Alienware sells its Windows-powered, console-style Alpha boxes at prices that are only $50 more expensive than identically outfitted SteamOS machines. That's not to mention the fact that Steam on Windows currently has thousands of games that aren't on SteamOS - including most AAA recent releases -while SteamOS has no similar exclusives to recommend it over Windows.

Hopefully, Valve and other Linux developers can continue improving SteamOS performance to the point where high-end games can be expected to at least run comparably between Linux and Windows. Until then, though, it's hard to recommend a SteamOS box to anyone who wants to get the best graphical performance out of their PC hardware.

This shouldn't be surprising to anyone. Windows and DirectX clearly reign supreme, with graphics card vendors focusing most - if not all - of their driver development on that platform.

Smite, sexism and the soul of esports

Great article at Polygon, looking into the position of women in esports and the abuse they're receiving.

Every coaching position she's held has come with abuse. There's the European rival who thinks it's funny to goad her with extravagant compliments about her appearance. There's the South American player who promises to kiss her when they meet at a live event. There's the Israeli player who said he didn't want her advice because she's a woman. And there's the countless spectators who spew insults at her through social media and streaming feeds.

But there are also those who recognize her abilities, including her players, other top coaches, senior people at Smite publisher Hi-Rez Studios and commentators who recognize the stamp of her tactics and her influence on improving teams.

Aside from the Baghdad Bobs in gaming, we all know the gaming world - and by extension, esports - isn't exactly the most welcoming environment for women. Luckily, it's starting to dawn on the companies in esports, such as Hi-Rez discussed in the linked article, that things need to change, and that steps need to be made to significantly curb the misogyny and abuse.

The League of Legends world championships, the most popular esports event in the world, just concluded this weekend. One weekend earlier, the semifinals were held in Brussels. One quite prominent figure in the League of Legends esports community, presenter and interviewer Eefje "Sjokz" Depoortere, is from Belgium, and parent company Riot took the opportunity to play a fantastic spotlight of her at the start of the event, in front of 17000 people and the millions of viewers around the world. The video details the work that she does, and the prominent way in which the spotlight was played - just before the semifinals started - really drove the point home just how important she's become.

In an article posted today, Depoortere recalled the moment the video was played.

Sjokz had her own fair share of cherished moments throughout the weekend, particularly when a video feature about her life in Belgium and her work at Riot aired in the 17,000-seat arena. "It was very emotional!" she says. "I hadn't thought through that I would be on stage listening to myself! I felt kind of embarrassed, because I thought, 'Oh, these people have to sit through it,' but all the people were quiet. They were actually listening and watching and it was an extremely heartwarming moment for me."

The feature touched on some less savoury aspects of being a successful, high-profile woman in a male-dominated industry, particularly sexism and a lack of respect for Sjokz's work, but since it aired she has received a huge influx of support. Even from people who have been less than pleasant in the past. "Some of them wrote to me and they said, 'Hey, I'm actually very sorry. I didn't realise what I was doing. I really respect your work.'"

We're a long way off from women being treated matter-of-factly universally throughout esports in particular and gaming in general, but it's at least encouraging to see that steps are being taken. Maybe, just maybe, we'll eventually see women players feel secure and safe enough to compete at the highest levels.

Steam Machine: does Valve’s hardware live up to its potential?

Valve Software's Steam platform has become the go-to source for gamers focused on the PC. With a huge catalog, constant sales and a consumer-first attitude, the digital store for games has exploded. As of the beginning of 2014, it had topped 75 million users.

But can that success translate into the living room and hardware, two arenas Valve has yet to conquer?

Valve's first round of officially branded Steam Machines will roll out from several manufacturers beginning on Nov. 10. Before that happens, Polygon was able to go hands-on with Alienware's version of the Steam Machine, which comes packed with a quad-core Intel Core i7 processor, a custom-built Nvidia GeForce GTX card and 8 GB of RAM. We also got to test out Steam's unique new controller.

I ordered a Steam Link (without controller) which should arrive any day now. I've heard nothing but praise for Steam's streaming, so I'm excited to try it out.

The enigma of Nintendo’s Virtual Boy, 20 years later

Twenty years ago, on August 21, 1995, Nintendo released the Virtual Boy in North America. The stilt-legged tabletop gaming console, which offered a unique red stereoscopic 3D display, attempted to ride a wave of popular interest in virtual reality. It was a risky, innovative gamble for Nintendo that didn't pay off, leaving many to wonder why it existed in the first place.

I vaguely recall the magazine talk of this thing (I was 9 at the time), but I never actually got to see one, let alone play one.

How does Voxel Quest work now?

If you're interested in the intricacies of game engine development, you should definitely keep track of Gavan Woolery's Voxel Quest. The latest blog post deals with a whole bunch of new stuff implemented in the voxel-based engine.

The fact that VQ has undergone three tech revisions over two years probably seems a bit ridiculous, and maybe it is. Something like this would normally kill a game. That said, the point here is not just to make a game (plenty of people are doing that already), but to make a unique engine, and that could not happen in a vacuum. All I know is that I am finally happy with where the engine is at in terms of performance and flexibility, and I couldn't have gotten here without knowing everything I've learned since the start.

So the most common question I get, of course, is how does this stuff work? It is actually simpler than it might seem.

Voxel Quest is more about developing a unique game engine than it is about developing a unique game, but its developer wants to release the engine as open source so that others can do cool stuff with it too.

The smartphone Nintendo should make

Ladies and gents, meet Smart Boy, the Game Boy-inspired smartphone. Designed by Pierre Cerveau, it has everything a Nintendo lover could dream of giving a phone, from power-saving 8-bit mode to a 'Game Bat' controller that basically turns the thing into a DS. I might actually cry because this beautiful phone will probably never be made.

Probably a bit too retro for most, but if Nintendo made this, I would be all over it.