SharpOS 0.0.1 has been released. "The SharpOS project is aimed at writing an operating system in 100% C#. This originally proved to be a problem of nearly philosophical proportions because C# is a managed language, and by nature isn’t designed for such low-level uses as developing an operating system kernel. Please note that although our goal is to create an operating system in C#, the infrastructure we have created allows kernels to be written in any language that targets the Common Intermediate Language bytecodes and exposes pointers and unsafe code."
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Linked by Thom Holwerda on 05/24/13 14:44 UTC
Linked by Thom Holwerda on 05/23/13 23:22 UTC
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Linked by Thom Holwerda on 05/22/13 22:23 UTC
"Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. WeÃ¢Â€Â™ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that itÃ¢Â€Â™s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.
Linked by Thom Holwerda on 05/22/13 13:38 UTC
Linked by Thom Holwerda on 05/21/13 22:06 UTC
Linked by Thom Holwerda on 05/21/13 21:45 UTC