Linked by Thom Holwerda on Sun 7th Oct 2007 23:00 UTC
E16 version 0.16.8.10 is now available for download. Changes: "Fix infinite loop when regenerating menus; fix potential incorrect termination of IPC connection which could cause segv.; eesh: fix bad event loop causing hangs in certain situations; fix xinerama head selection in certain situations; fix menu placement on xinerama screens; various minor bug fixes and enhancements."
Linked by Thom Holwerda on 05/25/13 0:45 UTC
Linked by Thom Holwerda on 05/24/13 23:59 UTC
Linked by Thom Holwerda on 05/24/13 22:33 UTC
Linked by Howard Fosdick on 05/24/13 21:41 UTC
Linked by Thom Holwerda on 05/24/13 14:44 UTC
Linked by Thom Holwerda on 05/23/13 23:22 UTC
Linked by Thom Holwerda on 05/23/13 22:04 UTC
Linked by Thom Holwerda on 05/23/13 22:01 UTC
Linked by Thom Holwerda on 05/23/13 17:52 UTC
Linked by Thom Holwerda on 05/22/13 22:23 UTC
"Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. WeÃ¢Â€Â™ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that itÃ¢Â€Â™s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.