Linked by Thom Holwerda on Mon 7th Sep 2009 17:43 UTC
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Member since:
2005-07-12
**** HDD space. Hell, they're .PNG, they're going to be less than that. I'm talking RAM. You have to load it into ram, and then perform scaling upon it (CPU/GPU) - and for what? 4K or less pixels rendered?
It was my understanding that all the new ones are NOT stored in smaller formats like they used to, and instead they use hardware mipmapping to scale them down... Unless I completely misheard that - it was supposed to be a compromise instead of SVG, which would consume even MORE resources in terms of rendering. (and be slow as molasses). If they are still doing the multiple sizes (I thought they weren't) then no big deal, what exactly was all this talk of 512x512 about again?
I still consider Win98 the pinnacle of user interface design - there have been little if any 'improvements' in terms of usability/functionality since then - in many ways we've had steps backwards all in the name of goof assed eye candy bull that drags my Q6600 down to behaving like a 1ghz P3.