
Independent game company Wolfire write
why you should use OpenGL and not DirectX. The article goes over a brief history and the standard and Microsoft's tactics with DirectX, and what this really means for developers. DirectX keeps games on Windows, and that's not a good thing--over half of the users for one of their games are not on Windows. The fact is that Microsoft will have you believe that DirectX is the better choice for gaming, but OpenGL has always had the best features, first, and in a consistent and transparent way. I'm particularly interested in the last couple of paragraphs where
WebGL is mentioned because this is gaining traction with browser vendors and it would go directly against Microsoft's grain for them to implement it in IE--as they should. Will we see yet another generation of Microsoft ignoring the standards and going their own way with a 'WebDirectX'?
Member since:
2005-07-06
this article could be called pure FUD
OpenGL is the result of an SGI-MS project that completely stagnated because of SGI during the 1.x times.
at that time ms started to develope directx to get rid of all the cruft
directx had it's first boom after the release of DX5 (iirc they droped backwardscompatability with it)
and calling opengl open (in the sense of free unlike in beer) is a bit misleading when you consider that you had to pay a license-fee to implement it (but not anymore)
and a final word to wolfire:
half your sales being on alternative platforms doesn't mean that you're doing sooooo well there, but that noone on windows gives a shit about your game