Linked by fran on Mon 27th Dec 2010 21:25 UTC
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Aye.
iOS isn't resolution independent unlike Android. The tradeoff is that iOS can get away with using fast pixmaps for chrome and Android has to draw it. iOS just scales unsupported apps (which looks like turd) where as for Android one has to make a different layout for different dpi values (currently one can choose ldpi,mdpi,hdpi).
Edited 2010-12-29 00:51 UTC




Member since:
2010-10-29
Yeah except like I said, the information you criticize Android on is incorrect.
Google has already acknowledged that tablets exist, seeing how the current SDK supports them. The max 1280 pixels is also incorrect, because the Android SDK has never defined a set amount of pixels. It has always worked with terms like "small" and "large" to define screen sizes. I'm sure the latest "extra large" screen size in Android 2.3 will work fine with any high resolution.
Oh and Android 1.0 was designed for 320x480, not 320x240, just like the iPhone SDK. In fact, the current iPhone SDK is still based on a 320x480 layout, for the iPhone 4's screen all coordinates are just scaled by 2.