Linked by David Adams on Tue 7th Jun 2011 17:54 UTC
Editorial Bob Cringeley makes a bold statement in a blog post responding to Apple's iCloud announcement: "Jobs is going to sacrifice the Macintosh in order to kill Windows." He says, "The incumbent platform today is Windows because it is in Windows machines that nearly all of our data and our ability to use that data have been trapped. But the Apple announcement changes all that. Suddenly the competition isn't about platforms at all, but about data, with that data being crunched on a variety of platforms through the use of cheap downloaded apps."
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RE[10]: huh????
by Neolander on Wed 8th Jun 2011 09:15 UTC in reply to "RE[9]: huh????"
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I think Apple is in the position to let the rumor sites build up the hype. Saying you're out of stock and can't meet demand I consider a face saving tactic when you're not selling a lot.

They have sold a lot of original iPhones/iPads, so they knew these ware wanted devices and still they can't keep up with demand with the new versions of these products.

I guess the reason for this is that they simply can't get all the parts in large enough quantities.

I was surprised I still hear people complain over here that they want an iPad 2, but couldn't find one.

Indeed, if it still holds true for the second generation after the first one has been successful, it might be a genuine supply problem.

I'm not sure how many people actually buy Windows. Most get it when they buy a new PC. Most PC users I know don't even know what Windows version they are running, so they'll keep running their current version as long as it keeps working.

PC users don't buy it directly, but the OEMs and sysadmins which set up Windows PCs for them do. If OEMs start to stay away from the current release and buy the previous release instead to please their customers (as with Vista), it shows on the overall product sales.

My son is 8 (since March). He likes Angry Birds, Plants vs Zombies, Agent Orange and YouTube.

Ah, memories... When I was 8, I think that I had stopped experimenting with my father computer's hardware by putting every possible thing in the diskette drive. My brother and I had recently got our own shared computer, and were now torturing the software (by randomly deleting and replacing system files to see how useful they are, things like that), so that our uncle regularly had to come and fix broken system installs.

My own cassette recorders and associated cassettes still had a fairly short lifetime though : since I carried them around everywhere recording random things, they tended to fall often, apparently too often for them (magnetic tape got jammed, the lid got smashed, the main rubber band tended to get off its track...)

Well, since iOS is designed to not even allow tampering by mature users, you should probably be fine on the software side, but I'd still feel bad giving fragile portable (and thus droppable) hardware to a kid this age myself. As much as I love laptops, an advantage of big and heavy desktop hardware is that it can't be thrown or dropped by children, accidentally or not. The screen, keyboard, and mouse are the most exposed, but they all tend to be quite robust (except for unprotected LCD screens which can be cut) and the latter two are fairly inexpensive...

He also had an iMac G4 and plays flash games on it(!).

Doesn't surprise me a lot, as flash games are the shareware games of our days ;) Free, fun and easy to grasp gameplay....

If the iMac G4 is what I'm thinking about ( ), I admit it's a pretty good choice for a kid as far as hardware conception is concerned. Since the most fragile parts are in the bottom, they can't suffer falls from a high height unless the computer falls off the desk, and careful positioning of the desk in the room and the computer on the desk can help prevent that.

A friend of his is about the same age and has an iPad he shares with his twin sister. Kids (friends and relatives) visiting range from 6 to 11 years. And that really sucks, because I clean the screen and they all drool over it so when they're gone I have to wipe it clean again.

Heh heh heh ;) Kids are evil, though rarely consciously. Remembering my own youth doesn't exactly make me desperately want to have some soon, but as the PhD comes closer and considering how high the natality rates are among young researchers, I guess that it's going to happen someday anyway... Mothers always get the last word on those matters in our societies, and I'm sure that at the time I'll be willing to try too just for the fun of it ^^

Also a number of parents buy an iPad 2 and give their iPad 1 to their kids. I also considered this, but my iPad is fine so I'll hold out for the iPad 3.

Be careful with what you do then. My father has quickly learned one lesson about gaming-ready computers : always make sure that the kids get the most powerful one if you don't want them to keep stealing your own anyway.

Times have changed. When I was eight I had to type in my own games and save them on cassette.

I'm quite a bit younger than you, so when I was eight and my brother was thirteen we already had CD-ROM Windows games and EMS/XMS settings frustration to play with. That didn't prevent our father from buying us some development tools to play with, though (many retrospective thanks to him for that).

Ah, you make me remember how much of a geek I am ;) The best memories which I have from my early youth are by far those linked to my brother and I playing with a computer.

Edited 2011-06-08 09:17 UTC

Reply Parent Score: 1

RE[11]: huh????
by MOS6510 on Wed 8th Jun 2011 11:49 in reply to "RE[10]: huh????"
MOS6510 Member since:

I first came in to contact with computers around the age of 5 or 6. A number of parents had these Atari 2600 clone game consoles from Philips. The Philips Videopac G7000.

My brother, who was 15 years older, went out to buy a VIC-20 and came back with a Commodore 64. He lived on his own so I had to travel all across Amsterdam to get to his place and play games. I had to type them in from magazines or play them from cassette. After a while I also did some programming. This was really cool back then, turn on the computer and in 2 seconds later you could start typing in code. Back then everybody could code a little, even the "stupid" people.

When he got a disk drive this was amazing. 172 kB on a disk.

Games and software we either bought or copied cracked versions. There was no Internet (not for us anyway) so I had to travel around with disks, swap them at school, borrow them. Spending hours copying them (no multitasking OS!).

We all had Commodores back then. The gamers had the Commodore 64, the gurus the Commodore 128.

Then we all did the natural upgrade to Amigas. Clicking on icons with a mouse. People tried to impress you by telling you you can also double click.

This was a golden age, the 80's and early 90's. Then all went bad, Commodore went bust, other computers makers already gone or dying. Apple was expensive and not useful for us kids. PCs were taking over.

PCs were crap. Owning an Amiga you wondered why anyone would by a PC? Black screen, green letters, beep beep it said.

But the PC was winning, the Amiga fading. But being a bit older now I could infiltrate universities. We would sneak in, copy software to diskettes. The latest LHA, PKZIP.

And of course the Internet arrived. Still infiltrating universities, but this time for free Internet access. At home I had an Amiga 500+ and a 2400 baud modem, not he quickest way to go on-line (not even then). This was an interesting time. A lot of pioneering, meeting strange cyberhippie types, hackers at secret locations.

Things were a bit fun again, but that also went away. With recent years computing has become a bit more fun. The pace at which stuff develops is amazing.

Still I miss the old days. My iPad has instant-on, quicker than the C64, but I can't turn it on and start programming on it. I can't create crazy assembler routines. I can only run stuff other people made.

It's not just Apple stuff, it's everything. Even to a certain extent Linux. In the old days we used to hack on byte level. Freeze a running game, change things in the assembler code and unfreeze it so see what happens (probably crash or sometimes give infinite lives).

But who cares, I still have my retro room with my Commodore 64/128 and a whole lot of other stuff. I don't hack stuff anymore.

The last thing I did was escape the browser from a PC in a shop. Visitors were restricted to the browser and the store site only. It was easy to escape from it, but the next time I came there they shut down that option. I found another way and that too was shut down the next time. I managed to escape 4 times or so. The last time I was there it wasn't very busy so I didn't have time to fiddle around.

Reply Parent Score: 2

RE[12]: huh????
by Neolander on Wed 8th Jun 2011 14:33 in reply to "RE[11]: huh????"
Neolander Member since:

Still I miss the old days. My iPad has instant-on, quicker than the C64, but I can't turn it on and start programming on it. I can't create crazy assembler routines. I can only run stuff other people made.

That's one of my big gripes with iOS. The way it fully removes (not simply hides) the software development option. However, I'm a bit surprised by that "instant-on" thing which you mention. In my experience, iOS takes quite a lot of time to boot, like a little minute or so. Isn't your device just sleeping or something ?

Edited 2011-06-08 14:33 UTC

Reply Parent Score: 1