Linked by Thom Holwerda on Thu 26th Apr 2012 18:23 UTC, submitted by Radio
Games "I am still struck by just how interested Valve is in Linux as a platform; it is certainly beyond my original expectations. This Linux work just is not some half-assed attempt by them to make it look like they are a Linux-friendly organization. Gabe's vision to support, embrace, and promote Linux are amazing, assuming they execute, which looks to be very high probability at this point." Nice scoop from Phoronix. Seems to all tie in quite well with the prospect of a Steambox running Linux.
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boldingd
Member since:
2009-02-19

DX11 isn't used by most game developers. They use DX9.


Not really. There exists a lot of DX9 code that people still use, but you're starting to see a lot of new titles use DX11. There are a lot of graphical effects that are becoming common -- that are commonly used on consoles, that people expect to see on the PC versions of those titles -- that you just can't get in DX9.

There's going to be a huge, visible difference between a DX10 (-like) game running on an XBox 360 (or a GL3.2-like game running on a PS3) and a GL2.1 game running on a Steam box. And there's going to be a performance hit if don't have access to geometry shading.

Reply Parent Score: 3

Kivada Member since:
2010-07-07

Most Windows games these days are console ports so the best the consoles can do is DirectX9.0c/OpenGL2.1 that and the fact of the matter is that there isn't all that big an improvement in what you can do graphics quality wise in DX10/OGL3, the big improvement over DX9.0c/OGL2.1 is tessellation which came out with DX11/OGL4. Thus it didn't make sense for game companies to move forward with requiring newer features as they'd have to lose compatibility with the consoles and if using DirectX Windows XP.

Reply Parent Score: 2

bassbeast Member since:
2007-11-11

But you are seeing more and more games support higher Dx on Windows than Dx09, probably because they know that they will need to be fluent on the later version when the next Xbox comes out. For example while Just Cause II may be Dx09 on the X360 you can't even run it on anything less than Vista because it requires Dx11 in Windows. Just look at the wiki pages for Dx10 and 11 and you'll see the games list is getting longer by the day because all the devs know the current consoles are about tapped out. heck if the rumors are true many are already getting dev boards for the next gen so if for no other reason they'll support the newer Dx modes because they are already working on the new systems and will want their games to be easily ported to the new consoles.

In the end the only one to blame for linux gaming is Khronos. For right or wrong they chose to focus solely on CAD performance instead of gaming and so simply fell further and further behind. of course it didn't help that OpenGL supported extensions so each GPU ended up with different extensions based on whether it was Nvidia or ATI but that doesn't change the fact that while it was neck and neck with Dx in the 90s it didn't continue that trend and so fell behind. the only real gains I've seen for openGL is popcap style gaming on phones and that isn't really the kind of stuff to sell gaming on a console or a PC.

Reply Parent Score: 3