Linked by Thom Holwerda on Wed 30th May 2012 08:05 UTC
General Development "In the last five years, LLVM has evolved from an academic project to the universal back-end of C, C++, and Objective C compilers. The key to its success is its performance and adaptability, both of which derive from its unique design and implementation."
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RE[5]: I know what we need
by bouhko on Thu 31st May 2012 09:01 UTC in reply to "RE[4]: I know what we need"
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I think an OpenGL-based implementation should be able to match the DirectX performances. After all, a lot of game engines use multiple (DirectX, OpenGL and some console specific) rendering backends without huge performances differences.

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