Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Graphics, User Interfaces It's been one of my major pet peeves on both Android and iOS: the total and utter lack of consistency. Applications - whether first party or third party - all seem to live on islands, doing their own thing, making their own design choices regarding basic UI interactions, developing their own non-standard buttons and controls. Consistency died five years ago, and nobody seems to care but me.
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Mr. Holwerda,
Why didn't you consider the fact that, the screen MEDIUM FORMAT for handhelds is NEW, as is the way we interact with handhelds? IMHO, the reason developers go for custom UI elements basically is that this is a new format for displaying information and interactivity, therefore the way it's being used hasn't yet set into the conformity, which is the 'big screen' UI, like windows and MacOS has! But the main experience of constructing a useable UI comes from those exact 'Big Screen' devices
The rules of interpreting and understanding what you see and do on a small handheld device used by your fingers or stylus is rather different from 'usual' computing devices, meaning, these rules haven't even found a best practice yet. What UI framework aesthetic works for email apps doesn't necessarily work for a space simulation game, etc! So the developers are busy trying to explore the boundaries of what is possible, practical and beautiful on these type of devices!
Give it time, and there will be a standardization of UI! I have faith...
You could call it Format-specific UI evolution!

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