Linked by Thom Holwerda on Tue 17th Jul 2012 22:19 UTC, submitted by Nth_Man
Games "The truth is that this is the first post of the Valve Linux blog. This blog is where you can find the latest information from Valve about our Linux development efforts. Avoid the rumors and speculations that multiply on the Web. Instead, come to the source - a blog where people who are interested in Linux and open source game development can get the latest information on Valve's efforts in this arena. In this initial post, we'll introduce the team (and a bit of its history) and then give you a snapshot of what we're currently doing." Steam, Source, and Left 4 Dead 2 coming to Linux. We know why.
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RE: At last...
by shmerl on Wed 18th Jul 2012 02:55 UTC in reply to "At last..."
shmerl
Member since:
2010-06-08

Lately Wine helps for that pretty good, so in most cases Windows isn't needed at all even for games.

Reply Parent Score: 5

RE[2]: At last...
by error32 on Wed 18th Jul 2012 05:30 in reply to "RE: At last..."
error32 Member since:
2008-12-10

The thing is that while wine is a good solution for playing windows games on x86/x86_64 linux. It is not useful for other architectures.
As there are some rumours going around about Valve wanting to build some kind of linux based gaming device (console) they would profit from porting to linux instead of using wine. As wine does not work on other architectures, but when something is ported correctly it should be trivial to recompile for other architectures (arm anyone?).

Reply Parent Score: 7

RE[3]: At last...
by shmerl on Wed 18th Jul 2012 06:12 in reply to "RE[2]: At last..."
shmerl Member since:
2010-06-08

Sure, native ports are always better. Valve's involvement in Linux is a positive development.

Reply Parent Score: 6

RE[3]: At last...
by cyrilleberger on Wed 18th Jul 2012 08:53 in reply to "RE[2]: At last..."
cyrilleberger Member since:
2006-02-01

but when something is ported correctly it should be trivial to recompile for other architectures (arm anyone?).

Unless it contains a significant amount of assembly code, which is still very common for the highly optimised code paths found in some game engine. Not counting, that when it comes to ARM, you need to select which core you are targeting.

Reply Parent Score: 5

RE[3]: At last...
by toast88 on Wed 18th Jul 2012 15:36 in reply to "RE[2]: At last..."
toast88 Member since:
2009-09-23

The thing is that while wine is a good solution for playing windows games on x86/x86_64 linux. It is not useful for other architectures.


Yes, it is. wine is easily cross-installable if you have Debian Wheezy or newer:

dpkg --add-architecture i386
apt-get update
apt-get install wine:i386 wine-bin:i386 qemu-user-static

That's all you need to be able to use wine on *ANY* architecture you want. Unless your host CPU is not too slow, you won't notice any difference running wine on a native i386/x86_64 machine.

Adrian

Edited 2012-07-18 15:39 UTC

Reply Parent Score: 2