Linked by Thom Holwerda on Sat 21st Jul 2012 23:06 UTC
In the News Okay, so this is entirely new to me. Sparrow is was an email client for Mac OS X and iOS (and Windows), which brought a decent Gmail experience to these platforms - as opposed to Apple's own not-so-good Gmail support and Google's Gmail iOS application which, well, is just a webpage. Google has now acquired Sparrow, and basically all hell has broken loose, to the point of Rian van der Merwe writing that 'we' lost "faith in a philosophy that we thought was a sustainable way to ensure a healthy future for independent software development, where most innovation happens".
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RE[4]: Open Source email clients
by Nth_Man on Sun 22nd Jul 2012 17:05 UTC in reply to "RE[3]: Open Source email clients"
Member since:

something like kickstarter may be useful.
In the past I've seen stats from open source projects which mentioned that less than 1% of users donate to the project. That's not a lot.

There are a lot of stats, a lot of projects and a lot of percentages. For example, we could talk about Humble Indie Bundle 'V', getting more than 5.000.000$ from people who liked it. A better product is more likely to get money than another. But this discussion that I started was not about it.

The key is that if someone (*1) has the possibility of doing themselves the improvements (*2) or contracting someone (*3), it's better than not having this possibility. That's the key of that discussion that I started.

(*1) A user, a community of users, a company, a country, etc.
(*2) It can be a minor one, a medium one, a big one, etc. The bigger the improvement, the bigger will be the benefit for people.
(*3) It can be the original authors or some developer/s to negotiate the work with.

Reply Parent Score: 2

arpan Member since:

Sparrow was developed by a small team in a year.

If you have the budget, you can just hire a team of developers to recreate it with the features you need. Takes a little more effort, but just because there is one closed source app, it does not prevent you from creating another closed or open source app.

Reply Parent Score: 2

westlake Member since:

For example, we could talk about Humble Indie Bundle 'V', getting more than 5.000.000$ from people who liked it.

The Humble Bundle is eight Indie games which have had broad exposure and good reviews on the Windows platform and sells for 5 to 10 percent of retail list.

The return is typically $8 from the Windows gamer.

3/4 of the total.

$12 from the Linux gamer.

1/8-1/4 of the total.

Purchases are framed as "donations" --- with the return split between charities, developers, and the Humble Bundle itself. I don't believe HB has ever published a chart of the breakdown.

The Humble Bundle is a promotion. It builds awareness of Indie gaming.

But the direct cash return to the developer is small.

Reply Parent Score: 2