Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
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Small and indy probably mostly simply won't port - so they'll have it easier, in a way.
And actually, much easier if they build on "very Microsoft" XNA (which got kinda popular in ~indy stuff) ...the process of porting those might be even the simplest ( http://monogame.codeplex.com/ with existing examples in various app stores), most straightforward - to the point that I wouldn't be surprised if many indy devs might stayed with the nice & comfy XNA.




Member since:
2006-01-10
Most games use existing code. And big name developer houses happily sell their code to other developers. All of these games
idTech 1,2,3,4, & 5 (Quake series, and Rage)
CryENGINE
Unreal Engine
Source (based of idTech)
IW Engine (Based off idTech3, used in all CoD games so far)
Unity Engine
etc......
I believe all those game engines have been ported to Linux except for IW Engine and Source, however it's rooted in idTech3 so a lot of the work is probably done for them already, but I am not sure of how much they changed it.
If you looked up what games use those engines, you'd probably find a BIG list of games that are potentially Linux compatible, or would require a small amount of work to get it supported.
It will be the small and indy game developers that will do a lot of work porting their games to Linux.