Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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RE: ...
by kaiwai on Sat 4th Aug 2012 01:42 UTC in reply to "..."
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Am I the only one who's sceptic?

Mac OS X gaming didn't catch on (ye at first there were ports, still no new AAA games on Steam for Macs...) yet people expect Linux to catch on?

There is a lot more potential from the point view that Valve can 'muck in' and fix up problems directly rather than pleading to Apple to fix OpenGL issues that have been carrying over with each release of Mac OS X. The best example of that would be Chrome and kernel panic caused by either a driver or OpenGL bug - such issues Valve could address either directly by talking to AMD or NVidia or fixing it up themselves in Mesa when it comes to Intel video cards.

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