Linked by Thom Holwerda on Wed 8th Aug 2012 18:45 UTC
Games Valve has just announced it will start selling applications through Steam. "The Software titles coming to Steam range from creativity to productivity. Many of the launch titles will take advantage of popular Steamworks features, such as easy installation, automatic updating, and the ability to save your work to your personal Steam Cloud space so your files may travel with you. More Software titles will be added in an ongoing fashion following the September 5th launch, and developers will be welcome to submit Software titles via Steam Greenlight." I feel like a broken record at this point, but guys and girls, Valve is going to release specifications for a 'Steambox'. A set of minimum specifications a Linux or Windows machine has to adhere to, either self-built or by an OEM. Steam pre-installed, can be used as regular PC and as a console. With Windows 8 locking itself down, this is their only option - and I applaud it.
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zima
Member since:
2005-07-06

If they go the $99 route they could release an updated version every year. That is against conventional wisdom that consoles shouldn't change for a long time, but Steam games live in the PC ecosystem where every year hardware gets more powerfull and games take advantage of that. The steambox also should.

Many of the best-selling games on Steam aren't like that at all - certainly most "casual" or indy titles, and Valve itself is actually fairly atypical: more console-like for a long time, more about gameplay than bling. The requirements of Valve games move very slowly, lag behind typical "premier" PC house games - even the latest Source titles can be played quite decently on a nearly decade-old hardware.

Overall, on the PC sid, games don't so much take advantage of constant upgrade cycle, but can also simply get away with more lousy coding & not being able to optimise so much (for what? Nv/ATI low/middle/high or maybe latest Intel GFX? ...but that will likely be much less of a problem with Steambox)

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