Linked by Thom Holwerda on Tue 23rd Oct 2012 19:12 UTC
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RE[2]: resolution variability
by Thom_Holwerda on Wed 24th Oct 2012 10:44
in reply to "RE: resolution variability"
It's still a trade-off. Apple's choices have made it more difficult to let iOS and its applications support multiple resolutions - but they did so to make it easier on developer. However, the downside is that resolution has become a constraining factor in designing iOS hardware.
Android made a different choice, with different tradeoffs. Pointing that out is not a dig at Apple - it's a simple and cold fact.




Member since:
2006-06-01
You are exactly right, but it was an opportunity for Thom to get in a dig at Apple in the article, pure and simple. The same thing applies to Android and the dozens of screen resolutions of all the various phones and tablets that exist. That's great for choice, but horrible for developers, who have to try and support all those resolutions. Sadly it doesn't happen, and some apps work on some phones and tablets and others don't. Combine that with the fact that most of the Android devices out there are running an OS that is 4-5 versions back from the latest one, and you have a true mess. Apple is avoiding this mess by making the iPad mini's screen resolution a complete non-issue for developers. Existing apps all WORK.