Linked by Thom Holwerda on Thu 28th Mar 2013 01:42 UTC
3D News, GL, DirectX "Today, we are excited to unlock this technology for high-performance games, by teaming up with Epic Games. By leveraging this new JavaScript optimization technology, Mozilla has been able to bring Epic's Unreal Engine 3 to the Web. With this port, developers will soon be able to explore limitless possibilities when it comes to porting their popular gaming titles to the Web."
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by telns on Thu 28th Mar 2013 17:58 UTC
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The trick long term will be serving up all the necessary game data (sounds, textures, &c.) in a smooth way online. Big games require lots of data. Getting that out to clients "JIT" would be a huge advance. If you have to load it ahead of time, you might as well have just downloaded the game and installed it.

Reply Score: 3

RE: Content
by zlynx on Thu 28th Mar 2013 19:46 in reply to "Content"
zlynx Member since:

That sounds like the streaming downloads many game clients already use.

MMO clients like DDO allow you to start playing before the game is fully downloaded. I believe Diablo III did the same thing.

The client just needs to organize the download list so that the starting game levels and their associated art and sounds are put first.

Reply Parent Score: 2