Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE: Comment by aligatro
by linux-lover on Tue 18th Jun 2013 00:06 UTC in reply to "Comment by aligatro"
linux-lover
Member since:
2011-04-25

I hope not as much as the 1gb Minecraft's java process can soar to!

Reply Parent Score: 5

RE[2]: Comment by aligatro
by Sykobee on Tue 18th Jun 2013 08:45 in reply to "RE: Comment by aligatro"
Sykobee Member since:
2013-06-18

Yeah, large game world innit. Minecraft is odd amongst games in that the graphics aren't what is using up memory, the actual game data is.

Reply Parent Score: 2

RE[3]: Comment by aligatro
by linux-lover on Tue 18th Jun 2013 19:48 in reply to "RE[2]: Comment by aligatro"
linux-lover Member since:
2011-04-25

I don't just think it's the huge open game world. I think most of it is Java bloat.

Reply Parent Score: 2