Linked by Thom Holwerda on Mon 24th Jun 2013 15:20 UTC, submitted by sheokand
Games Pretty cool stuff: the PlayStation 4 apparently runs on a version of FreeBSD 9.0 modified by Sony and renamed to 'Orbis OS'. Second generation developer kits use GNU GRUB to boot, and allow you to boot into a graphical or a console mode. Not much else is known at this point, but it's a fun bit of information, and perhaps a boon to homebrew developer and hackers.
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RE[8]: Best case, worst case
by benytocamela on Wed 26th Jun 2013 08:48 UTC in reply to "RE[7]: Best case, worst case"
benytocamela
Member since:
2013-05-16

Perhaps because OpenGL is widespread in mobile devices, and even though it is not the API of choice in the PS3 it's still available as an option there as well.

Edited 2013-06-26 08:51 UTC

Reply Parent Score: 1

RE[9]: Best case, worst case
by moondevil on Wed 26th Jun 2013 09:47 in reply to "RE[8]: Best case, worst case"
moondevil Member since:
2005-07-08

Perhaps because OpenGL is widespread in mobile devices


Only thanks to Apple. Before the iPhone, it only existed in a few selected Symbian devices implemented as a software render. If you wanted performance you needed to use something else.

, and even though it is not the API of choice in the PS3 it's still available as an option there as well.


An option that nobody actually uses when they care about performance and the PS3 is just one console among many.

Reply Parent Score: 3

benytocamela Member since:
2013-05-16

Yes, at some point there were almost no OpenGL devices. But that's true for anything else as well.

OpenGLish rendering libraries are used by iOS, Android, and Blackberry (I think it's also used for the Wii U and DS?). A substantial share of mobile gaming. Perhaps that's what led to the perception of GL's widespread adoption.

Edited 2013-06-26 18:13 UTC

Reply Parent Score: 2

RE[10]: Best case, worst case
by dnebdal on Thu 27th Jun 2013 14:04 in reply to "RE[9]: Best case, worst case"
dnebdal Member since:
2008-08-27

If you're porting some small game that doesn't actually require anything like the full native performance of a PS4 (since it was developed to do fine on cellphones), using OpenGL instead of rewriting the rendering code starts looking like a decent solution.

If you're writing a full-price game for the XBone and PS4, inventing in separate native engines make more sense.

Both are valid business plans, and I suspect we'll see a lot of the former this generation.

Reply Parent Score: 2