Linked by Thom Holwerda on Mon 23rd Sep 2013 17:29 UTC

As we've been working on bringing Steam to the living room, we've come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself. SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines.

Valve goes beyond just building a Linux distribution and grafting Steam on top of it. They are actually working very closely with hardware manufacturers and game developers, which has already resulted in graphics performance improvements. They are also working on reducing input latency as well as audio performance. In other words, they are very serious about upending Windows as the default PC gaming operating system.

In SteamOS, we have achieved significant performance increases in graphics processing, and we're now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.

Valve also unveiled that it's working with the major game developers so that triple-A titles will be natively available on SteamOS. As for your existing Windows games - SteamOS will support game streaming from your existing PC so you can play them on your SteamOS machine in the living room (or anywhere else, of course). 'Hundreds of great games' are already available natively on Linux through Steam, too.

This is just the first in a series of three announcements, and it stands to reason that the second one will be a dedicated SteamOS machine from Valve. The third announcement? Well. It's got a three in it, so Half-Life 3 is pretty much confirmed.

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RE[3]: Next card, Microsoft?
by lucas_maximus on Mon 23rd Sep 2013 18:04 UTC in reply to "RE[2]: Next card, Microsoft?"
Member since:

Yes, really. The focus of such a mammoth platform as Steam shifting away from Windows, no matter how long it takes, is a major threat to Microsoft's business.

Lets see what actually happens because I haven't seen any numbers from valve on the number of new game purchases that have come from Linux users.

Edited 2013-09-23 18:07 UTC

Reply Parent Score: 3

RE[4]: Next card, Microsoft?
by flypig on Mon 23rd Sep 2013 18:45 in reply to "RE[3]: Next card, Microsoft?"
flypig Member since:

I've not seen numbers from Valve either, and it would be interesting to know. In the meantime, the following page gives the Humble Bundle statistics across the platforms.

This is jut for interest. Whether these are indicative of the numbers across Steam I wouldn't like to guess.

Reply Parent Score: 5

lucas_maximus Member since:

The problem about using Humble Bundle purchases as a reference is that (to use a very English term) is a bit of a pissing match.

Reply Parent Score: 0

RE[4]: Next card, Microsoft?
by krinchan on Mon 23rd Sep 2013 18:57 in reply to "RE[3]: Next card, Microsoft?"
krinchan Member since:

I agree with you both here and in the other thread. Gaming is not the behemoth hardware wise it once was. Also, Steam faces the same thing as any other platform: developers, developers, developers, developers. :-P

More in depth, we've hit a really fascinating inflection point in the gaming industry. Mobile phones are eating Nintendo's lunch. PC Gaming is making a resurgence due to budget builds actually, you know, running games that just came out.

Meanwhile in console gaming, there's a bit of a crisis building. While next-gen consoles are improving, they've sort of outpaced the living room theatres they're built for. HD is standard and QHD or 4K haven't really made a showing yet. As such, current gen hardware is almost sufficient, with the next gen really digging into the trenches around the current HD and Dolby Digital standards.

Most of the improvements will be situated around increasing mult-tasking so the OS can better handle networking, notifications, and other items in the background while not detracting resources from games. At the perspective of a game developer, you have more polygon room, but the end result is still on a 1080p screen, so it's a bit of a wash. Yes, some people could tell the difference between 720p and 1080p on their monster, multi-thousand dollar screens. So you've now solved that problem and anyone putting out a game running at 720p will probably be laughed at.

However, the real improvement is coming out of having more compute time to make decisions and do more back-end loading to remove load screens.

A lot of these improvements are already there on off-the-shelf computing hardware. So if you take an x86 kernel and start optimizing it for a gaming workload and trimming the user space back, you start to see a convergence. This really makes a Linux based SteamBox seem doable.

Furthermore, Steam has a rabid consumer base. One only has to look at the Steam Summer Sale. It's a fracking meme of it's own.

That sort of selling power and a built-for-SteamOS box may make a massive run on the console market that we haven't seen since the original PS stepped up to take on Nintendo.

Personally, I doubt it though. XBox has Live. Sony has PSN. People on Live can't play with people on PSN can't play with people on SteamOS. XBox won't let you run multiplayer over anything but Live, so Live players will always be siloed. Trying to run console players and PC gamers introduces unusual limits that chafe PC gamers. Also, there's the developers problem.

OTOH, I'm sure SteamOS players could play well with other PC Gamers. So, there's certainly that going for them. The SteamOS Online service may just be the developer's PC multiplayer infrastructure, so there's minimal additional work and the living room players won't be isolated to their own console.

It's a big bet, and and the chances of success and failure aren't favored one way or another. Steam is shooting high for this one, and I really hope they succeed.

Finally, if SteamOS can do something like Ubuntu and reside on the same partition as Windows, you may see some uptake on regular windows machines. Getting the OS installed in as many places as possible may give you the leverage you need to eventually sell a steam box to that customer. It's like if Microsoft let you install an XBox on your desktop. I'd like to see where that goes too.

Reply Parent Score: 4

RE[5]: Next card, Microsoft?
by Novan_Leon on Mon 23rd Sep 2013 20:01 in reply to "RE[4]: Next card, Microsoft?"
Novan_Leon Member since:

I don't think console gaming is in as much of a "crisis" as you seem to think. This year is expected to have two of the biggest console launches on record, based solely on the pre-order numbers, both in a less-than-ideal economy.

Also, mobile gaming is hardly a threat to Nintendo, at least for now. The 3DS is one of the best selling pieces of hardware Nintendo has released, with over 30 million units sold worldwide already.

That said, I agree that SteamOS has enormous potential. Only time will tell though.

Edited 2013-09-23 20:04 UTC

Reply Parent Score: 2

RE[5]: Next card, Microsoft?
by Lennie on Tue 24th Sep 2013 08:55 in reply to "RE[4]: Next card, Microsoft?"
Lennie Member since:

Steam was afraid the MacOSX and Windows desktop market will be closed like iOS. That is a large part of their business. Consoles are just stripped down/optimized PCs, Xbox and PS4 are both X86.

If you see a big trend around 'user created content', especially in games and that these closed systems don't easily allow for that.

So what do you do ? They are going to make an open alternative. I think they are going to produce a Linux distribution for OEM PC vendors to create consoles.

Here is their presentation at LinuxCon from a couple of days ago, you be the judge:

Did I read that correctly from the slides Steam has 50 million users ? So slightly more than XBox Live ?

I'm currently watching this, an other talk by Gabe:

Edited 2013-09-24 09:05 UTC

Reply Parent Score: 3

RE[4]: Next card, Microsoft?
by Dasher42 on Mon 23rd Sep 2013 23:24 in reply to "RE[3]: Next card, Microsoft?"
Dasher42 Member since:

My loyalty to open source platforms feels exceedingly vindicated when I check the news these days with all the liasons Microsoft and Google have had with the NSA, and it has felt vindicated ever since I migrated from the Commodore Amiga to a platform where the technical merits were driving community involvement without idiotic corporate management killing it.

That's the kind of environment I'll develop for, and even modify closed source games on because I like having a real development toolchain at hand instead of a bunch of random tools someone wrote in Visual Basic. I may have relied on Cygwin to get some of the same result back when I did the Sacrifice of Angels mod for Homeworld or the Foundation plugin SDK for Bridge Commander, but these days, my desktop is pure Linux.

I for one have bought recently Skyrim, Civilization 5, Planescape Torment, and X-Plane 10 expressly to play on a Linux-only Core i5 desktop. I've been dual-booting Linux since 1994, and I haven't kept Windows on any desktop since 2009. I vastly prefer the arrangement since I have an OS underneath that's open source, highly performant, and has a full development toolchain handy. Further, if the motherboard were to be toasted or I had another machine to migrate to, I could transfer the SDD and HDD out of it and straight into any other x86-64 + Nvidia rig and run without a hitch, without having to buy a license for the new CPU.

Back in 2004 I was buying hardware expressly to do my development projects on, and then ran Gentoo with USE flags compiled to keep performance-killing software sound mixing off of my system completely. The result was a sweet run of games like Neverwinter Nights.

I love this platform, and those games which offer Linux binaries I particularly appreciate. To each their own, but I try to run as much of an open source platform as possible while still having cool gaming experiences.

If Valve plays its cards right, folks like me are going to have more great options, and standards in gaming are going to be even more cross-platform so Windows, Mac, and Linux are all well supported. The fringe benefit? Once you've got a working Linux binary of a game, it's even easier to run it on other new platforms - FreeBSD for example. Less lock-in and more freedom is good for everyone.

Reply Parent Score: 10

allanregistos Member since:

"Yes, really. The focus of such a mammoth platform as Steam shifting away from Windows, no matter how long it takes, is a major threat to Microsoft's business.

Lets see what actually happens because I haven't seen any numbers from valve on the number of new game purchases that have come from Linux users.

Again, initially, their Linux focused is not base on how much current market share they will gain for their Linux Steam Client. Their strategy is for the future, wherein, people will buy a steambox from any manufacturer(since it is open), or download SteamOS and install it yourself, so that in addition to your Windows Steam client, you can now stream your windows Games to your T.V. via SteamOS. That SteamOS thing is needed so that you'll get the full Steam features.

Reply Parent Score: 2