Linked by Thom Holwerda on Fri 27th Sep 2013 18:51 UTC

We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input - our biggest missing link. We realized early on that our goals required a new kind of input technology - one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we've arrived at something worth sharing and testing with you.

Where Microsoft and Sony show zero innovation with the Xbox One and the PS4, Valve is the one pushing limits. Their controller is quite, quite unique, and has a whole different approach than what we've seen before - instead of two inaccurate joysticks, it has two super-precise touchpads with advanced haptic feedback and the ability for both absolute and relative positioning. Go read the description - a summary won't do it justice. And, as always: hackable. Yes, even the controller is open and hackable. Wow.

They're on the right track here. If I were Microsoft or Sony, I'd start getting worried.

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Member since:

Yes! Marathon sessions on NES and Super NES gaming gave me horrible strains and pains in my left thumb up into my wrist. And blisters on the tip/pad of my thumb.

Switching to a 3rd-party controller with software rubber on the buttons/d-pad, and the ability to screw in a little joystick to the d-pad, made gaming so much easier on my left hand.

Reply Parent Score: 4

Drumhellar Member since:

It never did that to my still-developing hands, and doesn't do that today, either.

I hated the screw-in thumbstick of the Zipper (, which that and the Turbo-buttons were the main selling point.

I also had an Advantage for the NES, and later the Super Advantage (, but just the basic controller was always my favorite - The Super Advantage's main purpose (At least for me) was to look awesome while whoopin' ass at Street Fighter II.

I also hold the N64 controller in a weird way - I pinch the stick between my thumb and index, and use my middle finger for Z, which means I always have to return one finger manually to the center position. Still no strain.

No blisters, either, on any system. Does that make me hardcore? ;)

Reply Parent Score: 2

phoenix Member since:

I can't remember the name of the controller I had. It was about 50% larger than the normal controller, with white buttons/d-pad, and 2-speed turbo per button. I ended up playing just about every game with the little thumbstick screwed in. It wasn't much taller than the analog sticks on current console controllers, and have a small divot on the top to fit the thumb. It was very comfortable!

It was a very sad day when that controller died and I had to go back to using the normal NES controllers. To help alleviate the pain a tiny bit, I moved the d-pad and buttons over from the other controller. I had white buttons, baby! ;)

I think a lot of my issues may also be due to the size of the original NES controller ... way to small for my hands/wrists. The Super NES controller was much better for that.

Reply Parent Score: 3