Search Results for: haiku

Haiku Grows Swap Support

Thanks to Google Summer of Code student Zhao Shuai, Haiku now has support for a swap file. "As of revision 27233 it is enabled by default, using a swap file twice the size of the accessible RAM. The swap file size can be changed (or swap support disabled) via the VirtualMemory preferences. Swap support finally allows building Haiku in Haiku on a box with less than about 800 MB RAM, as long as as the swap file is large enough. tested this on a Core 2 Duo 2.2 GHz with 256 MB RAM (artificially limited) and a 1.5 GB swap file. Building a standard Haiku image with two jam jobs (jam -j2) took about 34 minutes. This isn't particularly fast, but Haiku is not well optimized yet." The swap implementation borrows heavily from that of FreeBSD.

Haiku Runs on Asus EeePC

After fixing a few specific bugs, Haiku now runs on the Asus EeePC - the 701 model, that is. "It is with great pleasure that I'm able to announce that Haiku (rev26666) runs on the Asus EeePC! I own a 701 model, and have sporadically been testing out Haiku revisions on the machine. For months I've been unable to boot Haiku, but somewhere along the line, the bug I filed got squashed, and Haiku will boot off the machine's internal 4gb fixed disk!" Wireless, LAN, and the APM do not work, but sound does thanks to the OSS driver. Installation is a tad bit complicated (it involves booting Haiku in a VM in Windows XP and copying the contents of a nightly build over to a real hardware BFS partition, and adding Haiku to the ntldr), but at least it works.

Haiku and ReactOS “Pair Up” at LinuxWorld Expo 08

In an interesting and exciting turn of events, Haiku was able to secure a space at LinuxWorld Expo 2008 by negotiating with LinuxWorld organizers (IDG) and ReactOS who will be sharing the exhibit space with Haiku this year. Average LinuxWorld attendance is more than 10,000 people, and represents a large amount of commercial and media interest. This should provide excellent exposure and opportunities for both projects alike.

Interview: Kevin Musick, BeServed; Haiku Code Drive 2008

BeOS (and Haiku) has a very powerful filesystem, thanks mostly to its extensive use of attributes and live queries to search through these attributes. In order to access these powerful features over a network, you need a network file system that also supports attributes and queries - cue BeServed, Kevin Musick's network file system. A few weeks ago, the code to BeServed was donated to the Haiku project as open source under a MIT license, so HaikuNews and OSNews decided to interview Kevin Musick together. In addition, Haiku launched the Haiku Code Drive 2008.

Haiku at LugRadio Live USA 2008

As of Late, the Haiku project has been making some major steps forward, most notably the ability to 'self host', one of the most important milestones for the upcoming alpha release. In addition to development progress, Haiku is also making a name or itself in the Free software world in general, by attending conferences, for instance. Last weekend, Haiku was present at the LugRadio Live USA 2008 event, held in San Fransisco.

Haiku Officially Self Hosting

The Haiku project has reached a very important milestone. Bruno G. Albuquerque (bga) wrote the following note attached to a commit a few moments ago: "vnode_path_to_vnode() now returns B_NOT_A_DIRECTORY instead of B_NOT_ALLOWED as expected by POSIX programs. This allowed me to compile Haiku under itself without any hacks at all, so I guess this means that now we are officially self-hosting!" The official announcement can be found in the mailing list. In addition, there's a new Haiku alpha 1 status update.

Haiku Article in Software Design Magazine

As posted recently in the Haiku blogs, the April 2008 issue of the Japanese publication Software Design Magazine carries an article titled 'Writing Haiku: Begun in 2001, an open source replication of BeOS finally nears its alpha release' in its Pacific Connections series written by Bart Eisenberg. This is an eight pages long article that includes a full interview of Axel Dorfler, as well as comments from Bryan Varner (Haiku Java Port team lead) and Dane Scott, of TuneTracker fame. Go ahead and check out the English version of the article.

Haiku Alpha 1 Status Update

"This is the first Haiku alpha 1 status update. The goal of this status update is to provide information on how the project is going. There has recently been an consensus that it was about time to start preparing a first alpha for a myriad of reasons. To me personally, the fact that it is about time to show off the enormous amount of work that has been put in the project the past number of years. Another good reason - in my opinion - is to get everyone behind one goal: preparing the code for a first release. So what's the goal of this status update? Well, with a large number of developers actually working on the different components of the operating system, it is easy to lose track of what is going on. You can consider this a news update."

Haiku at SCaLE 6x: Overall Impressions

Jorge G. Mare (Koki) has written down his thoughts on Haiku's presence at SCaLE 6x. "This past weekend Bruno G. Albuquerque, Joe Bushong and myself represented Haiku at the sixth Southern California Linux Expo conference, best known as SCaLE 6x, held on February 9 and 10 in the city of Los Angeles. This was the second year in a row that we organized a presence for Haiku at this event, and since we had so much fun last year, we were all looking forward to doing it again this time around."

First Look: Haiku Poetically Resurrects BeOS

And more Haiku news; Ars took a short look at Haiku. "As an open source enthusiast and former BeOS zealot, I'm very excited to see Haiku reach this level of usability. I look forward to the day when it is a viable operating system for day-to-day use, and, when it achieves the requisite level of hardware compatibility, I fully intend to install it on my Eee PC, where Haiku's extreme responsiveness and fast boot time will be of significant value. Although Haiku and its technologies aren't quite as relevant today in the face of more modern and advanced operating systems, many of the traditional advantages of BeOS that are present in Haiku still have value today in some contexts."

Haiku ‘Self Hosts’ for the First Time

With many recent stability fixes and other improvements by Michael Lotz (mmlr) as well as others - he was able to finally nail down a couple last minor tweaks that allowed him to checkout the Haiku source from the SVN repository, compile a raw Haiku image, and test it in QEMU entirely from his Haiku install. This is the first time ever that Haiku has reportedly 'self-hosted', an unofficial important requirement for an alpha release. Please note that there are a few technicalities to be ironed out before the process can be easily reproduced by all. Update: Please note that Haiku won't be taking over the world just yet.

Haiku Inc. Transition Update

Jorge G. Mare (Kokito) has published an update on the status of Haiku, Inc. "It has been several months since we announced the departure of project founder Michael Phipps from Haiku and the transition period that ensued for Haiku Inc. This is an attempt to give the community a most probably long awaited update on where we stand today, what has been done so far and what remains to be done to bring the Haiku Inc. transition to a successful conclusion."

Haiku Java Port Team Gets Seal of Approval From OpenJDK

The OpenJDK Porters Group approved by a unanimous vote the proposal submitted by the recently formed Haiku Java Team to port OpenJDK to Haiku. This makes Haiku the first OS platform to be sponsored by the Porters Group, and it means that the port is now officially part of the OpenJDK family of projects endorsed by Sun. The team already has a mailing list and a project home page; a mercurial repository is also on its way. Team lead Bryan Varner gives his latest update here on his blog.

Mini-Interview: Haiku Developer Ingo Weinhold

Haikuware carries a Q&A of Ingo Weinhold, one of the main contributing developers to the Haiku Project. In this mini-interview, Ingo talks about his beginnings in the community, his motivations for adopting BeOS, his involvement in Haiku development, and a bit about his professional work too. He also gives a bit of insight about his Haiku-related subprojects, and expresses his determination to port the development tool chain and optimize critical services as the first steps to make Haiku usable as a full time OS for early adopters. “Being a professional Java developer and enjoying Java hacking,” Ingo also seems to be thrilled by the recently announced Haiku Java Team and the prospect of finally getting Java on Haiku.

Haiku Java Team Announced

According to a news post on the Haiku project website, a new port team is being formed to bring Java technologies to the Haiku platform. The goal of the Haiku Java Team is to port OpenJDK to Haiku, and they would like to see the port included within the structure of Sun's OpenJDK project. The Haiku developers have already been in contact with members of the OpenJDK Porters Group to pursue their objective, and a formal proposal has also been submitted for consideration by the OpenJDK project. The Haiku Java Team is an initiative lead by Bryan Varner, who together with Andrew Bachmann worked on the port of Java to BeOS in the past (demo video).

Haiku Webkit Port: Talking to Andrea ‘xeD’ Anzani

"It looks like the Haiku Webkit port initiated by Ryan Leavengood has entered a productive second stage of development, and thanks to the recent work by one of the new project team members, Andrea 'xeD' Anzani, tangible progress has been made as shown by the recent screenshot showing the HaikuLauncher application rendering bebits.com. I was curious about his work, so I went directly to the source and asked a few questions to Andrea; here are his answers." On a related note, Haiku now has a new nightly build archive.

Webkit Compiles on Haiku

Ryan Leavengood reports on the Haiku website: "I know I have been very quiet for a while in regards to my Haiku WebKit port, but that is because I've been in a long session of coding. I am happy to report that this weekend I finally got WebCore compiling for Haiku. So what does this mean? Does it mean the port is now complete? Unfortunately, no it doesn't." Update: Haiku gets a featured speaker spot and a booth at ScaLE 6x Expo

Gobe Productive Running in Haiku

Gobe Productive v2.0.1 now works in Haiku. "I've played with GoBE Productive for half an hour now, and it seems remarkedly stable. Gobe Productive is a unique piece of software, and one of the darlings of BeOS software. This will surely fill a much needed gap in the office suite department, despite the software's age! It's also testament to the vision of enabling backwards compatibility to BeOS application, and how good Haiku is at it."