Microsoft is promising to dramatically improve its Windows Subsystem for Linux (WSL) with GUI app support and GPU hardware acceleration. The software giant is adding a full Linux kernel to Windows 10 with WSL version 2 later this month, and it’s now planning to support Linux GUI apps that will run alongside regular Windows apps.
This will be enabled without Windows users having to use X11 forwarding, and it’s mainly designed for developers to run Linux integrated development environments (IDE) alongside regular Windows apps.
Microsoft is really trying very hard to bring as much of the Linux world to Windows, to the point where both seem to be almost merging into one. It’s a fascinating future for sure, but for me personally, it won’t draw me back to Windows from Linux.
That being said, the technology behind all this is deeply fascinating and interesting – among other things, Microsoft is bringing Direct3D 12 to Linux, but only to WSL, and it’s closed source. I have no idea if this could be of any benefit to Wine/Proton, but if it will be, it could be huge.
Not really. It’s basically just a pipe driver, similar to what Wine does for Vulkan, except for DirectX 12 because DirectX is the only officially supported API on Windows.
Anything relevant to Wine/Proton could already be accomplished by sticking a debugger in between the higher and lower-level DLLs on an existing Windows DirectX 12 setup.