Starting today, Windows games can ship with DirectStorage. This public SDK release begins a new era of fast load times and detailed worlds in PC games by allowing developers to more fully utilize the speed of the latest storage devices. In September 2020, we announced DirectStorage would be coming to Windows, and after collecting feedback throughout our developer preview, we are making this API available to all of our partners to ship with their games. Check out the announcement blog for an in-depth exploration of the inspiration for DirectStorage and how it will benefit Windows games.
This technology brings the fast storage features of the Playstation 5 and Xbox Series X/S to Windows gaming. I’m curious to see if this feature can make its way to Linux, but I wonder how e.g. games running through Proton would possibly make use of it.