No, it’s not Bill Gates, but rather the developer of the OSBOS Cosmoe. For those who do not know what Cosmoe is, the following introduction is for you. Cosmoe was one of the first OSBOS announced at beunited and was also the first OSBOS to successfully run the OpenTracker. It is, to this day, developed by a man called Bill Hayden. The big difference between Haiku and Cosmoe is that it runs on the Linux kernel and that it’s using GPL as its license. Read on for the interview.
Cosmoe Developer Seeks Successor
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2006-12-05 6:32 pmmerkoth
FTA: Bill: I haven’t actively developed Cosmoe for quite some time now. I still think it’s a cool project, but I have no time for it whatsoever. If someone wanted to continue with it (presumably using the latest Haiku sources), I would welcome it.
Looks like Haiku is more advanced than Cosmoe…
2006-12-05 6:43 pmmphipps
We have been working with Bill all along; he checked many changes into our source tree. His use of our app_server pushed along the GCC3/4 builds a few years back.
I have been using BeOS since it was still in production and I was really glad to see so many different people out there that really wanted BeOS to live on. Unfortunately Cosmoe and BlueEyedOS kinda went by the wayside. But at least Haiku is still alive and well and making great progress. Go BeOS!
OSBOS (presumably pronounced “OzzBoss” must be one of the coolest I-haven’t-got-a-clue-what-that-means-and-I’m-more-clued-in-about-this- subject-than-most-people acronyms I have ever come across.
2006-12-05 9:13 pmMechaShiva
But I think you may be on to something with ‘OzzBoss’.
2006-12-05 9:17 pmtwenex
Yeah, I worked it out, I should have said something like “that-i-can’t-work-out-without-thinking-about-“
2006-12-05 9:14 pmsogabe
OSBOS = Open Standards BeOS-compatible Operating Systems
See http://www.beunited.org (which is pretty dead, btw).
I thought the 2 questions interview lacked a bit of actual ‘interview’, but oh-well, still good to hear whats going on.
…the BlueEyedOS project as well?
But Cosmoe in all it’s honour, but wouldn’t it be safe to say that most of those who are interested in BeOS / OSBOS systems would focus their energy on Haiku at this point in time?
Surely Cosmoe have done a lot for Haiku, but it simply seems that Haiku is far closer to it’s goal than Cosmoe is.
I, personally, can’t wait ’til we see a first release of Haiku and all things that can happen when that occurs. Eyes are wide open on a lot of audience and when it is functional, I expect a lot of developers to move to Haiku.
(hopefully, Haiku will release a x64 build soon too).
1. TFA says “click below for Q&A” but I can’t find any such link.
2. Whatever happened to MockupOS? another BeOS-inspired project. The homepage is now some search page.
I think running on the Linux kernel is the right idea, and I’d even like to see it to run on top of X11 (like BlueEyedOS). Simply because there is no way the OSBOS community or magnussoft will be able to come up with even remotely comparable hardware support – and the “it doesn’t support my hardware” must be the #1 complaint people have about the BeOS successors these days (ever since we got the “where’s a decent browser” sorted out).
2006-12-06 7:10 pmjonas.kirilla
Sooner or later Haiku will be ported to the Playstation 3, making hardware support less of an issue. Why would you want a PC anymore? Lots of people will have just the right hardware. Haiku might not have the massive hardware support of Linux, but perhaps good enough to get the ball rolling.
Edited 2006-12-06 19:21
2006-12-06 10:33 pmr_a_trip
Sooner or later Haiku will be ported to the Playstation 3…
This assumes that the PS3 will reach ubiquity and that all PS3 owners will want to run Haiku on top of it.
While I wouldn’t oppose a future in which a decent OS rules the roost, I think you are a bit too optimistic.
Sony will have their work cut out for them, trying to stop the onslaught of the Xbox brethren. They are up against a formidable competitor and reaching ubiquity is almost ruled out.
The second assumption, that people who buy a PS3 will want to run an alternative OS with it, is naive. Most gamers will use the PS3 as a gaming machine.
Haiku on the PS3 is not the Windows killer you hope it to be. (To be just a little mean, it’s not even a GNU/Linux killer).
Haiku needs to run on dirt cheap, run of the mill x86 boxes. Otherwise it will remain a small niche OS.
2006-12-07 6:39 pmjonas.kirilla
It’s very hard for a non-Linux alternative OS project, especially the size of Haiku, to support precisely that vast amount of cheap, average PCs out there. A standardized and open enough gaming console which is likely to be made in large numbers, bought by “enough” people and stay the same (hardware-wise) 5-10 years (maybe?), is a godsend to such a small OS project.
If Haiku is ported, fully, the potential number of people with -exactly the right hardware- would take a huge leap.
I think you’re reading too much into what I wrote. I don’t expect Haiku on PS3 to kill anything. Not Windows, not Linux, not MacOS X. (Note the smiley.) I’m not into world domination. Haiku/PS3 does seem a nice fit though.
IIRC, you don’t have to give up the games to run an alternative OS on the PS3, so I don’t think it’s naive at all to expect some smaller percentage of PS3 owners to at least try an alternative OS on the PS3.
I was thinking about PS3 as well-Haiku ppc is important. Sony has worked with Be OS in the past. And Sony allows you to put another OS but linux is not by default. So it’s not as if we lost the opportunity. And we have to think ahead. if not PS3 then maybe PS4? Linux will always be a mess and you won’t see windows or macosx on it. Haiku+Sony could be the first real home computer since amiga/atari.
Even better: both nintendo and sony running Haiku in the future.
And there will be haiku for pc’s as well. But Sony would give Haiku a big public endorsement that would help push haiku on pc’s as well.
I just haiku to be viable so that I can do all the stuff *I* want to do with it.
I vaguely remember it started out as the AtheOS/Syllable AppServer on top of a Linux kernel…
Screenshot in the interview confirms it: http://joomla.iscomputeron.com/images/stories/927/cosmoe.png
Edited 2006-12-05 18:04
It would be nice to see if the Hiaku team and the OSBOS developer could take a look at the OSBOS code and merge some of it into the hiaku project.
It just seems that both project are trying to accomplish similar goals in different ways, perhaps the more mature hiaku could benefit?