The strangest thing about Castlevania: Symphony of the Night is how it’s over a decade and a half old and I’m not sick of it. I don’t just mean it’s old but I still like it: I mean I still play it regularly. I don’t think I ever really stopped. I can hardly remember when I didn’t play it. I have no idea how many times I’ve finished it.
Castlevania: Symphony of the Night is one of the best games ever made, and the very pinnacle of the 2D pixellated era. The textures, the animations, the level backgrounds, the monster design – it’s the best that era had to offer, and as far I’m concerned, it’s never been topped. While I understand some consider Super Metroid to be the better of the two, I strongly believe Symphony of the Night is the better of the two.
Luck would have it, then, that its creator, Koji Igarashi, just managed to get its spiritual successor funded via a Kickstarter campaign. Big name studios were not interested in helping him build it, so he decided to do it on his own. Castlevania composer Michiru Yamane is also on the team, as is the studio behind several Mega Man games, as well as several other big names.
We’re living in a great era for gaming right now. Thanks to crowdfunding, we’re already in the middle of a great renaissance for the classic isometric RPGs, with brand new, successful titles such as Pillars of Eternity, Wasteland 2, Divinity: Original Sin, and many others rekindling the glory of games like Baldur’s Gate and Planescape Torment, and many other genres no longer deemed interesting by the big players are now seeing new games thanks to crowdfunding. I can’t stress how thrilled I am that the man behind Symphony of the Night will finally be able to make the successor he always wanted, but that the big names wouldn’t let him.
Personally, I think the older Castlevania games (except 2) are all better than SOTN. Primarily because you actually needed skill to finish them. I can still remember the grim reaper in Castlevania 1 kicking my ass again and again
SOTN (and I assume all the shitty MetroidVania games that came after it) simply required you to level-up/grind enough and you could walk right through it. This is essentially the same problem that most RPGs have, and why I don’t like them. Having been a huge fan of the old-school Castlevania, I was hoping this new game would be a return to form. Sadly though, it isn’t.
Edited 2015-05-12 22:18 UTC