Atari 8-bit fans have long hankered after a GUI similar to GEOS on the Commodore 64. Diamond GOS went some way to addressing this deficiency, and since then there have been several creditable attempts at implementing a GUI OS on the A8. Now there’s another one in the pipeline: an as yet unnamed project which aims to bring a pre-emptive multi-tasking graphical operating system to the 8-bit Atari.
A few weeks ago that link went up on a classic computing FB group. It’s a very in-depth look at a lot of the behind the scenes gotchas that went into the development of that OS and the baseline technologies. It’s a really good but long read.
I’ve been following this OS for quite some time now, running the test demos on a 65XE with Amiga mouse. It’s incredibly responsive and fast – you’d think you were on a 16-bit system with hardware support for blits rather than an 8-bit Atari. The work on this is phenomenal. Sure, it’s taken time to develop, but all good things take time. As many of us told the main dev in the thread at AtariAge, we’d rather he worked at his own pace and gave us a marvel for the ages than to rush out something not worth bothering with.