The Switch is a console sandwiched between a bar of success lowered by the disaster of the Wii U and the considerable ground Nintendo must make up.
Compared to the Wii U on its merits, the Switch is a slam dunk. It takes the basic concept of the Wii U, of a tablet-based console, and fulfills the promise of it in a way Nintendo simply wasn’t capable of realizing in 2012. It’s launching with a piece of software that, more than anything in the Wii U’s first year, demonstrates its inherent capability of delivering what Nintendo says is one of the Switch’s primary missions: a big-budget, AAA game that exists across a handheld device and a television-connected portable. The hardware lives up to its name in how easily and smoothly it moves between those two worlds, in how dead simple it all is to make something pretty magical happen.
I am genuinely excited by the Switch, and the prospects it brings to the table. I’m worried about the lineup of games – or lack thereof, really – so I’m not going to jump in straight away. The reviews of the device and its launch Zelda title are positive, though, so I’m looking forward to what Nintendo has in store for the Switch.
Like the Wii U, the Switch doesn’t really have an audience. It’s not powerful enough for the ‘give me the same shit I played last month, but make it look better’ graphics snobs, nor does it really have any appeal for the majority of casual players, who now play games on phones and tablets; these people are not going to drag yet another device around with them, which is why the 3DS fizzled out like a bad fart. So the Switch will probably be another $300 hardware tax to play 1st party Nintendo games on.
Nintendo did right by starting to make games for smartphones, but they should’ve made Sony or MS pay them a shitload of cash to develop exclusively on one of those consoles.
Edited 2017-03-03 01:45 UTC