Advanced Graphics Algorithms

In this article, six widely used algorithms in graphics rendering of indoor and outdoor environments are discussed, namely: quad-based static terrain, Roettger’s approach to continuous levels-of-detail in terrain, real-time optimally adapting meshes, portals, BSPs and PVSs. In each case the algorithm is discussed and some aspects of implementation are considered, as well as analyize each algorithm for its application in modern graphics systems. More graphics articles here.


  1. 2004-05-11 7:58 pm
  2. 2004-05-12 12:21 am
  3. 2004-05-12 10:02 am