Graphics Archive

Adobe CS4: the Full Wrap-up

Geek.com gave a graphics designer a few months with the latest Adobe CS4 suite, and tells you everything you wanted to know about CS4. From the article: "It's been several months since the CS4 Master Collection became available, and the focus of this follow-up review is to highlight the new features that have remained on my radar since first installing the programs. While every Adobe release features a slew of new features, I usually find that only some of those features remain completely indispensable as the novelty wears off."

Interview: Martin Nordholts, the GIMP

High bit depth support, non-destructive editing (so called "effect layers") and colour management. Three hot topics in photography editing - that users have been waiting for for a long time now to appear in GIMP. Today Linux & Photography blog features an exclusive interview with Martin Nordholts, one of the core contributors to GIMP. Nordholts speaks about the current state of affairs, explains what is going on deep inside the GIMP (and GEGL) and also lifts a corner of the veil about what is to come.

Virtual Worlds User Interface for the Blind

Virtual Worlds User Interface for the Blind is a prototype user interface that enables blind users to participate in virtual world environments. It provides communication, navigation, and perception functions using GUI elements. As a way of enriching the virtual environment with descriptive semantic information, sighted users contribute annotations of virtual objects using a scripted gadget equipped by their avatar. These annotations are then made available to the blind users through the special user interface.

Organize Your Desktop Like a Real Desktop

Though this technology isn't incredibly new (the video is dated June of 2006, and OSNews has covered it before), it's still not publicly available; however, it'll supposedly have a beta out for subscribers to test someday. Branded "BumpTop," this new interface builds off of the idea of organization done on traditional desktops-- I mean the wooden, metal, or glass ones. People naturally organize papers and other items into piles that make sense to their own ways of thinking. This kind of organization is limited on operating systems today, but BumpTop makes an old idea new by turning your virtual desktop a little more real.

HP and Arizona State Show Off Flexible, Indestructable Displays

HP and the Flexible Display Center (FDC) at Arizona State recently demoed a new technology we thought was only possible in Minority Report. Dubbed flexible displays, these modern miracles not only may one day be used in netbooks, smartphones, and other mobile and compact devices (perhaps even digital paper), but are supposedly indestructible, use 90% less resources to manufacture, and basically sip electricity when compared to today's standard display technologies.

pt. X: the Window

This is the tenth article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. Fitting for this rounded number, part X will detail the window.

GIMP 2.6.0 Released

The GIMP Project has released GIMP 2.6.0. Among some UI-based changes and additional fixes, it comes the long promised integration of the GEGL library. The promise of 16 bit per-pixel non-destructive editing goes back to 2002, but it's at last here. This means that GIMP is now ready for prosumer (and in some cases even professional) photographer's usage, and this can only be big news and a big win for the F/OSS movement. GEGL will also help in future releases with proper support of CMYK. UPDATE: I guess things are not as good as the release notes want us to think. GEGL was turned "on" in the Color menu as per instructions, but I still got a no-support message for high depth TIFF pictures. If GIMP can't read existing 16bpp pictures, the feature I earlier gave them so much credit for, is useless.

pt. IX: the Menu

This is the ninth article in a series on common usability and graphical user interface related terms . On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part IX, we are going to talk about the menu.

Patent: Application-Specific Windows Colourisation

The US patent might be a bit daft, especially when it comes to software, but it does offer some interesting insights into what crazy things the big companies might be working on for future products. One such patent emerged today: Microsoft applied in 2005 (and was granted in 2008) a patent which describes how different windows may be coloured differently, or that they may have different transparency settings. This sounds a bit weird, but it may actually prove to be quite useful.

The Amazing Artwork of Fedora 10

Now that the second deadline for Fedora 10 themes has been reached, the remaining theme proposals have matured and gotten much, much better. At this point, it is clear that no matter what theme is chosen, Fedora 10 will look great. Still, all themes are not equal. These are some of the best, though.

pt. VIII: Tabs

This is the eighth article in a series on common usability and graphical user interface related terms . On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VIII, we focus on the tab.

Why Free Software Has Poor Usability, and How to Improve It

"The best open source applications and operating systems are more usable now than they were then. But this is largely from slow incremental improvements, and low-level competition between projects and distributors. Major problems with the design process itself remain largely unfixed." Personal Note: I am not sure how many people feel that Free Software has poor usability. As far as the desktop environment, I find most of linux window managers to be the more user-friendly than Windows and OS X.

Windows UI Taskforce: Your Help Wanted

As I already explained in the first Usability Terms article, consistency goes a long way in ensuring a pleasurable user experience in graphical user interfaces. While some user interfaces appear to be more graphically consistent than others, Windows has always appeared to be worse than most others - probably because it carries with it stuff that dates back to the 16bit era. IStartedSomething agrees with this, and started the Windows UI TaskForce.

Multitouch, New Taskbar in Motion

Yesterday, during the opening hours of the D6 conference, Walt Mossberg and Kara Swisher jointly interviewed Steve Ballmer and Bill Gates. While the interview dealt mostly with the past, Yahoo, and a bit of Vista, by far the most interesting part was the first ever public appearance of Vista's successor: Windows 7. Earlier today, the team behind D6 posted a video of the demonstration, which was conducted by Microsoft's Julie Larson-Green. From a graphical user interface point of view, there were some interesting things in there.

Anatomy of Linux Flash File Systems

You'll find flash file systems used in personal digital assistants (PDAs), cellphones, MP3 players, digital cameras, USB flash drives (UFDs), and even laptop computers. This article looks at a couple of the read-only file systems and also reviews the various read/write file systems available today and how they work. Explore what the flash devices are all about and the challenges that they introduce.