Linked by Thom Holwerda on Thu 9th Apr 2009 19:33 UTC
Graphics, User Interfaces We've all seen the early demos of something called "BumpTop", a sort of 3D desktop where files are presented as 3D objects with physical properties. Recently, the project moved from concept to product with the release of BumpTop 1.0. The big question now is: are we dealing with the next big thing in desktop computing, or just a gimmick?
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RE: Comment by Hae-Yu
by Bill Shooter of Bul on Tue 14th Apr 2009 05:01 UTC in reply to "Comment by Hae-Yu"
Bill Shooter of Bul
Member since:
2006-07-14

Most of these are forced into a sequential flow due to the UI limitation, but this can be opened up with multi-touch.


Multi-touch isn't the only way to do non sequential flows in interfaces. And I would argue, not the best interface for gaming machines where the majority of the users are not young. But, what do I know, I only designed the interface on one video poker machine

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RE[2]: Comment by Hae-Yu
by Hae-Yu on Tue 14th Apr 2009 15:54 in reply to "RE: Comment by Hae-Yu"
Hae-Yu Member since:
2006-01-12

That's why I said "most" and not all.

I think multi-touch, like 3D, would be an enhancement, in the same way judicious 3D has usefully enhanced the desktop vs using 3D as the driving context, such as this bumptop. Multi-touch isn't the only way to do non-sequential flow, but it is a valid tool, if used wisely.

I understand the complete context of your user environment - bar mounted units have drinks, ashtrays cigarette ashes, and/ or food trays set on them. People sit, possibly stand or dance, on them. You wouldn't want a stray touch to ruin a users' game.

However, I just wouldn't rule it out for every possible touch screen game that might come out (gambling or video gaming) and say it will never be useful based on a single context.

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