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That's why I said "most" and not all.
I think multi-touch, like 3D, would be an enhancement, in the same way judicious 3D has usefully enhanced the desktop vs using 3D as the driving context, such as this bumptop. Multi-touch isn't the only way to do non-sequential flow, but it is a valid tool, if used wisely.
I understand the complete context of your user environment - bar mounted units have drinks, ashtrays cigarette ashes, and/ or food trays set on them. People sit, possibly stand or dance, on them. You wouldn't want a stray touch to ruin a users' game.
However, I just wouldn't rule it out for every possible touch screen game that might come out (gambling or video gaming) and say it will never be useful based on a single context.






Member since:
2006-07-14
Multi-touch isn't the only way to do non sequential flows in interfaces. And I would argue, not the best interface for gaming machines where the majority of the users are not young. But, what do I know, I only designed the interface on one video poker machine